Shoemanband4 years ago Also, this concept could be confusing for new players since you can't immediately tell that the Treants summoned by The Forest's Aid is different from those summoned by Garden Gnome.
Shoemanband4 years ago @DestroyerR I feel the same way. It makes sense that a Treant from the Witchwood would look different than one in Uldum, but having multiple cards generate them together ruins that flavor. It works for a one-off card, but not for an archetype.
1) as I said, it kind of makes the cards that came up with this concept look a bit tame in comparison. I feel like the effect is too... ‘unique’, so to speak, to be made an archetype out of.
2) it’s very awkward flavor-wise: the Treants were initially designed to be generated by cards of similar flavor, and seeing other cards that generate them is kind of unsettling, to me at least
Gothe4 years ago I'm curious what you dislike about it.
DestroyerR4 years ago @TheArcanist honestly, I prefer it this way. Renshol is also a very interesting card with a cool concept, but the archetype that sprouted (if you’ll excuse the pun) from it takes a lot off its “wow” factor, and makes it extremely OP as well. this archetype is my least favorite, relative to other “Hearthcards” archetypes; in fact, I really dislike it.
TheArcanist (4.4) (creator)4 years ago I was rather looking at this in a vacuum. Maybe this should require summoning 2 Treants of each type.
Gothe4 years ago The problem with this is that it's far too easy to complete for such a powerful, infinite value generator hero power. I like to look at all cards in a vacuum at times, but since this is built for the pre-existing custom Treant cards in the gallery, this can be competed with the one card Biodiversity.
~Starlight~4 years ago One thing I should have mentioned is this will literally be unplayable when Witchwood rotates out unless the next expansion has Treant spawners, which is inherently bad design. Other than than, the design is neat.
~Starlight~4 years ago Not sure if this is too strong or not, since it is an objectively better upgraded Paladin Hero Power, and that is arguably the best upgraded Hero Power. It's also infinite value in a class that can give their minions +4 attack very easily. The only reason I think this could be balanced is because it is difficult to get the Witchwood Treant; however this would likely just result in mulliganning for it and getting it early anyway. 3*
Also, this concept could be confusing for new players since you can't immediately tell that the Treants summoned by The Forest's Aid is different from those summoned by Garden Gnome.
@DestroyerR I feel the same way. It makes sense that a Treant from the Witchwood would look different than one in Uldum, but having multiple cards generate them together ruins that flavor. It works for a one-off card, but not for an archetype.
@Gothe well...
1) as I said, it kind of makes the cards that came up with this concept look a bit tame in comparison. I feel like the effect is too... ‘unique’, so to speak, to be made an archetype out of.
2) it’s very awkward flavor-wise: the Treants were initially designed to be generated by cards of similar flavor, and seeing other cards that generate them is kind of unsettling, to me at least
I'm curious what you dislike about it.
@TheArcanist honestly, I prefer it this way. Renshol is also a very interesting card with a cool concept, but the archetype that sprouted (if you’ll excuse the pun) from it takes a lot off its “wow” factor, and makes it extremely OP as well. this archetype is my least favorite, relative to other “Hearthcards” archetypes; in fact, I really dislike it.
I was rather looking at this in a vacuum. Maybe this should require summoning 2 Treants of each type.
The problem with this is that it's far too easy to complete for such a powerful, infinite value generator hero power. I like to look at all cards in a vacuum at times, but since this is built for the pre-existing custom Treant cards in the gallery, this can be competed with the one card Biodiversity.
One thing I should have mentioned is this will literally be unplayable when Witchwood rotates out unless the next expansion has Treant spawners, which is inherently bad design. Other than than, the design is neat.
Not sure if this is too strong or not, since it is an objectively better upgraded Paladin Hero Power, and that is arguably the best upgraded Hero Power. It's also infinite value in a class that can give their minions +4 attack very easily. The only reason I think this could be balanced is because it is difficult to get the Witchwood Treant; however this would likely just result in mulliganning for it and getting it early anyway. 3*
It's Treetime.