Stevethebarbarian 4 years ago It aged just fine. This card probably wouldn't be run in Galakrond Shaman, even back when Dragon's Pack was so monstrously strong. It's a 0/2/1 Rush with Overload: 2. Just like I predicted, that's not a good card.
Kosmyc (3.5)4 years ago That comment didn't age well @Shoemanband
Shoemanband4 years ago With Shaman Galakrond revealed, this is pretty weak.
Cosmic144 years ago Is this card balanced? That Remains to be seen!
DestroyerR4 years ago @Stevethebarbarian it’s worth around ~1.5 Mana (Based on Shield of Galakrond, Manic Cultist and others). As this is Overload rather than normal cost, I’d say this is perfectly balanced
Stevethebarbarian 4 years ago I'm not quite sure about this being "strong" though. All the Invoke effects so far have been pretty clearly worth 1 mana or a bit less.
Warlock can Discover a lackey for 1 mana, so adding a random one is worth a bit less. Discovering a minion is less than 1 mana, so adding a random Priest minion is worth a bit less. Two 1/1s are worth 1 mana, though they are quite strong for that, as demonstrated by Alley Cat, Posessed Villager, Mecharoo, Murmy, ect. Finally, giving your hero 3 attack could be read as "deal 3 damage" with a slight downside, and thus is just a pretty great effect for 1 mana, but worth less than 2. In short, the Shaman Galkrond's HP will likely be worth about 1 Mana, and thus this should probably only Overload for 1.
Emrakin4 years ago I think this is fair, invoking Galakrond is clearly a really strong effect espectially with the synergy cards to support it, two of these could cause multiple minions to become insanely strong. With the overload synergies coming too i think this is a really nice idea for a shaman spell.
kermitthedog4 years ago This is pretty cool but we don't really know what the shaman Galakrond is yet so it is a bit hard to judge the balance.
DestroyerR4 years ago @DryBowser oh wow, what an astoundingly well-articulated argument! You should be really proud of yourself.
Awesome card
DryBowser4 years ago This card is useless. Have it Overload 1, idiot.
It aged just fine. This card probably wouldn't be run in Galakrond Shaman, even back when Dragon's Pack was so monstrously strong. It's a 0/2/1 Rush with Overload: 2. Just like I predicted, that's not a good card.
That comment didn't age well @Shoemanband
With Shaman Galakrond revealed, this is pretty weak.
Is this card balanced? That Remains to be seen!
@Stevethebarbarian it’s worth around ~1.5 Mana (Based on Shield of Galakrond, Manic Cultist and others). As this is Overload rather than normal cost, I’d say this is perfectly balanced
I'm not quite sure about this being "strong" though. All the Invoke effects so far have been pretty clearly worth 1 mana or a bit less.
Warlock can Discover a lackey for 1 mana, so adding a random one is worth a bit less. Discovering a minion is less than 1 mana, so adding a random Priest minion is worth a bit less. Two 1/1s are worth 1 mana, though they are quite strong for that, as demonstrated by Alley Cat, Posessed Villager, Mecharoo, Murmy, ect. Finally, giving your hero 3 attack could be read as "deal 3 damage" with a slight downside, and thus is just a pretty great effect for 1 mana, but worth less than 2. In short, the Shaman Galkrond's HP will likely be worth about 1 Mana, and thus this should probably only Overload for 1.
I think this is fair, invoking Galakrond is clearly a really strong effect espectially with the synergy cards to support it, two of these could cause multiple minions to become insanely strong. With the overload synergies coming too i think this is a really nice idea for a shaman spell.
This is pretty cool but we don't really know what the shaman Galakrond is yet so it is a bit hard to judge the balance.
@DryBowser oh wow, what an astoundingly well-articulated argument! You should be really proud of yourself.
Awesome card
This card is useless. Have it Overload 1, idiot.