Domibob1995 years ago Good arguement @PoodleFez.
It would be great to see more cards supporting this idea of secrets, like to draw them, gain extra benefits and etc.
PoodleFez5 years ago very cool idea but I don't think 0mana secrets would be very good just because (non-mage) secrets are already often not impactful enough to be used, paladin barely runs many secrets because you're running low-cost cards that don't have the upside of any tempo, 0-1drops are only good if they can roll a bunch of tempo or be useful for combos, just see that patches (0mana value) went from best thing ever to mediocre from losing just one damage's worth of charge.
PoodleFez5 years ago think of Silence costing 0 but Mass Dispell costing 4 with draw included while Devolve costs 2. also we've crossed that line when explosive prunes got printed
Loxeres5 years ago @SimHill For a card slot and potentially useless card draw. It's like the Priest's silence, but your opponent chooses which minion to play, so it's worse which is compensated by the stat reduction. Also they can get some other effect, like Divine Shield, Deathrattle or some aura.
SimHill5 years ago Unstable Mind seems undercosted. An inefficient silence and likely stat reduction for nothing.
Loxeres5 years ago @airzez Does it make sense for Paladin to have Murlocs?
airzez5 years ago While these are well designed, it makes absolutely zero sense for a shaman to have secrets conceptually.
Loxeres5 years ago Amazing. I was already thinking about 0-mana secrets for priest, but this is great and well executed. I would just change the rarities of these cards (ST-common, UM-epic, TP-rare), but that's only my opinion. Also I think that these secrets would also need another Shaman card that can support them, but that role can sort of be taken by Subject 9, which actually combos amazingly with these since they are 0-mana.
As it is, these just aren't worth the deck slot
OMG
Good arguement @PoodleFez.
It would be great to see more cards supporting this idea of secrets, like to draw them, gain extra benefits and etc.
very cool idea but I don't think 0mana secrets would be very good just because (non-mage) secrets are already often not impactful enough to be used, paladin barely runs many secrets because you're running low-cost cards that don't have the upside of any tempo, 0-1drops are only good if they can roll a bunch of tempo or be useful for combos, just see that patches (0mana value) went from best thing ever to mediocre from losing just one damage's worth of charge.
think of Silence costing 0 but Mass Dispell costing 4 with draw included while Devolve costs 2. also we've crossed that line when explosive prunes got printed
@SimHill For a card slot and potentially useless card draw. It's like the Priest's silence, but your opponent chooses which minion to play, so it's worse which is compensated by the stat reduction. Also they can get some other effect, like Divine Shield, Deathrattle or some aura.
Unstable Mind seems undercosted. An inefficient silence and likely stat reduction for nothing.
@airzez Does it make sense for Paladin to have Murlocs?
While these are well designed, it makes absolutely zero sense for a shaman to have secrets conceptually.
Amazing. I was already thinking about 0-mana secrets for priest, but this is great and well executed. I would just change the rarities of these cards (ST-common, UM-epic, TP-rare), but that's only my opinion. Also I think that these secrets would also need another Shaman card that can support them, but that role can sort of be taken by Subject 9, which actually combos amazingly with these since they are 0-mana.
Thank you!
I have a feeling this is a kind of a prediction. You got my upvote, really good Secrets!