Gothe4 years ago smart evolve shamans either stop before they get to 10 cost minions, or just evolve past it into 8/8 giants.
Poondaedalin4 years ago It will make Evolve Shaman cry, but...
Poondaedalin4 years ago Agreed. It deserves a cost increase, or a ban from Arena, or... Something.
Kosmyc (3.5)4 years ago Good. Conjuerer's is way too strong rn.
SaltyHippo 4 years ago This would be a pretty hard indirect Nerf to conjuring 10 costs minions and similar effects lmao
Loki 4 years ago Yeah, right now its only playable with pocket Galaxy or Jepetto or whatever it called. And it feels quite broken this way (and all potential Titans I suppose). So keep it in mind when you'll add it some starting health
Poondaedalin4 years ago I would love to see more of these. Keep up the good work!
DestroyerR4 years ago @Wiener_Schnitzel thanks for the feedback! As for your points:
1) I wanted their Health to replace the current hero’s, and Hero cards only give Armor. Plus, I might want to add a few titans with weapons, and the cleanest way to do that without wasting text space is adding Attack to the minion, Jaraxxus style.
2. You’re right about the Health, I overestimated the amount of Spell Damage you’d be able to keep for a turn. Should I remake it with, say, 15 Health? Or maybe I could do “+5 Health for each Spell Damage you had last turn” or something
Wiener_Schnitzel4 years ago Pretty interesting card and concept, I hope you make cards for all the Titans. I have a few notes I think would improve this a bit though:
1. I think making this a hero card might shorten the text a bit.
2. That Hero Power is quite powerful, but that Health is terribly low when you don't have any Spell Damage. I don't think having Norgannon start at 10 (or even 15) Health would break the card.
smart evolve shamans either stop before they get to 10 cost minions, or just evolve past it into 8/8 giants.
It will make Evolve Shaman cry, but...
Agreed. It deserves a cost increase, or a ban from Arena, or... Something.
Good. Conjuerer's is way too strong rn.
This would be a pretty hard indirect Nerf to conjuring 10 costs minions and similar effects lmao
Yeah, right now its only playable with pocket Galaxy or Jepetto or whatever it called. And it feels quite broken this way (and all potential Titans I suppose). So keep it in mind when you'll add it some starting health
I would love to see more of these. Keep up the good work!
Malygoose approves.
@Wiener_Schnitzel thanks for the feedback! As for your points:
1) I wanted their Health to replace the current hero’s, and Hero cards only give Armor. Plus, I might want to add a few titans with weapons, and the cleanest way to do that without wasting text space is adding Attack to the minion, Jaraxxus style.
2. You’re right about the Health, I overestimated the amount of Spell Damage you’d be able to keep for a turn. Should I remake it with, say, 15 Health? Or maybe I could do “+5 Health for each Spell Damage you had last turn” or something
Pretty interesting card and concept, I hope you make cards for all the Titans. I have a few notes I think would improve this a bit though:
1. I think making this a hero card might shorten the text a bit.
2. That Hero Power is quite powerful, but that Health is terribly low when you don't have any Spell Damage. I don't think having Norgannon start at 10 (or even 15) Health would break the card.