Friendly Chat - Custom Hearthstone Card

Friendly Chat

3rd January, 2014 ( Basic) ()

Made by Nikko

Nikko (creator)7 months ago (sticked)
Discord Server: https://discord.gg/mFsZHbmQbb
Wishful 1 day ago
Never, it's not allowed.
Kosmyc (3.5)1 day ago
Is there like, ever going to be a time where we can use AoA cards in duels?
DustenStein (4.1)1 day ago
Interesting. Never knew until now
Caesar (4)1 day ago
Yeah I think it always did, remember Galakrond
Wishful 1 day ago
I know it unfroze if you played Jaraxxus.

I'm not quite sure but I think that still happens with Hero cards.
DustenStein (4.1)1 day ago
Did playing Hero cards always unfreeze your hero??
Wishful 2 days ago
Because it would basically be giving everything a tribe that doesn't even have a purpose until they find out how to "support" every single type with cards that relate to them.
DustenStein (4.1)2 days ago
I doubt it'll be received very well so I think the effort won't be worth it
DustenStein (4.1)2 days ago
I don't think it's worth it. It's fairly obvious what is what and it's not a big creative endeavour
Sythu 2 days ago
Okay crazy idea. What if I went through all the cards in hearthstone and gave all them tribes. Like Human, Dwarve, Night Elf, ect. Crazy and Time consuming but I might do it.
FriendlyShadow (4.1)2 days ago
I'll semd you positive energy.

Caesar (4)4 days ago
I mean, I'm 147-70 with Quest Rogue (since start of season xD) and Tenwu never allowed my Assassin to cost less than (1) after bouncing it...but now I confirm it works and I'm happy of this patch
Kosmyc (3.5)4 days ago
Tenwu on SI:7 Assassin would make it cost (1) but then the Assassin discount would apply?

Yes, same thing happens with shadowstep and other cost reduction
Caesar (4)4 days ago
Tenwu on SI:7 Assassin would make it cost (1) but then the Assassin discount would apply?
DustenStein (4.1)4 days ago
Tenw-what?
Caesar (4)4 days ago
@Dusten that was a BUG?!? So Tenwu Assassin and always pay it 0 is now legal?
FriendlyShadow (4.1)4 days ago
XD
keyvnn9 (3.9)4 days ago
Lost 0-5 with Quest Hunter in newest patch
Gothe (4.2)4 days ago
lost 0-100 with my afk deck
FriendlyShadow (4.1)4 days ago
Lost 5-6 with big Warrior. Seems big and big. Also played against Priest, Pirate Warrior, Handbuff Pala... I feel aschamed. My good old Rattlegore can't working.
MaliceAlice 4 days ago
won 6-1 with big priest. Seems fun and decent. also played against big mage (not really big now, but will be when alterac arrives)
keyvnn9 (3.9)4 days ago
Im going to address some common misconceptions that dont seem like theyve been updated.

Quest Mage is dead. Garrote Rogue and Lifesteal DH are hardly played. The average rounds per game has changed little since slow Barrens (fun fact, it has never been above 10)

Libram Paladin and Handlock are 2 of the best decks in the game at mid to low ranks. At high ranks Libram is worse but Handlock is even better.

Quest Shaman isnt great, but sees about as much play as Quest Mage. Much more at higher ranks.

Source: vicioussyndicate
Wishful 4 days ago
There was a bug in duels where you could draw Cthun with Packages, like the entire part of him in your hand.

Shit was kinda funny ngl.
DustenStein (4.1)4 days ago
1 mana no matter what
DustenStein (4.1)4 days ago
I thought it was like Eye Beam
DustenStein (4.1)4 days ago
"Fixed a bug where cards returned to hand by Tenwu of the Red Smoke could not be further reduced by cards like Scabbs Cutterbutter."
that was a BUG???
Kapiork 4 days ago
Ironic.
Wishful 4 days ago
You know it's so funny that Cornelius Roame was made to help Aggro decks refill later in the game but ended up being way too slow.
Kosmyc (3.5)4 days ago
@Poondaedalin the biggest problem with the Stormwind Meta is how incredibly polarizing the Quests and certain other cards (Ignite) are. For example, how will Control ever deal with the literally infinite piles of damage that Quest Warlock can deal? Or Ignite Mage (or Quest Mage with Ignite)?

The problem with such powerful combo decks being quick (even nerfed Garrote Rogue can still kill at turns 6+), is that the only counterplay is extremely fast aggro, think Aggro Druid or certain Pirate Warrior decklists. Now, Aggro being strong isn't neccessarily a bad thing, but when Control is completely locked out of the meta by turn 6+ Combo decks, it makes the game feel awful.

Also, it dosen't really help that Deadmines just added support for the current best deck in the game (Smite and the other Warrior pirate) while completely ignoring Control.

As an aside, I believe that MOST aggro decks will die out once AoA/Scholo/Darkmoon rotate. Yes, the power levels of all three of those expansions are lower than this current set, but the cards in them all are key cards of certain oppressive archetypes (for example, Backfire in Quest Warlock, all of the Spell Mage cards from AoA, Druid's lategame payoff for Alignment Druid... pretty much everything BUT pirate warrior)
Poondaedalin (4)4 days ago
True, but I started with the most recent patch and worked my way back, and people seem VERY upset at aggro at the moment.
keyvnn9 (3.9)4 days ago
21.6 patch notes discussion is relatively tame
Poondaedalin (4)4 days ago
I just checked the Patch Notes to confirm (apparently it was changed back before Deadmines!), and good grief, I completely forgot about how toxic and whiny the community at large can be. I really take for granted how nice and civil you guys are.
Kosmyc (3.5)5 days ago
also for people who play standard, mask of c'thun is being updated into a shadow spell as well
Kosmyc (3.5)5 days ago
guys
new mage hero card casts a spell of each school

you know what's a shadow spell?

yogg box

Wishful 5 days ago
Uh, Don't know who told you that but they are very wrong
Murozondy 5 days ago
@Wishful
and welcome back!
Murozondy 5 days ago
@Wishful
Thanks!
I figured it, but as I've seen people saying that rokara doesn't lose Durability, I wanted to ask you to be sure;) TY!
Wishful 5 days ago
Ayo, After a week I am back now
And to answer your question Murozondy, Rokara's weapon loses durability. Cariel specifies for hers because that is part of the effect of her weapon.
Murozondy 5 days ago
Sorry if I ask you; does the weapon of the new hero card of the warrior (Rokara the valorous) lose durability?
I read that it does not lose Durability but it seems strange to me, because the paladin hero card weapon (Lightforged Cariel) specifies that it does not lose Durability, while Rokara's weapon does not specify it, so it should lose Durability.
Anyone know how it works correctly?
DustenStein (4.1)6 days ago
Also, after thinking a bit about a new core set, this is what I ended up with for the Legendary minions:

http://www.hearthcards.net/setsandclasses/#72
13-Core-Set%20(Legendary%20only)

I really wanted to include the Lich King since he's such a famous character but I think it would be difficult to justify the DK cards. I replaced him with the Curator
DustenStein (4.1)6 days ago
I pleasant change, yeah. Time to dress up in that wonderful Descend of Dragons theme
keyvnn9 (3.9)6 days ago
Moment of thankfulness, one might say
keyvnn9 (3.9)1 week ago
Moment of appreciation for the new theme switch menu in the upper right of the card generator
Kapiork 1 week ago
Thaurisan - the least broken kind of mana cheat.
FriendlyShadow (4.1)1 week ago
Thaurissan
DustenStein (4.1)1 week ago
I have come to terms with the dragons...
However: Who would be better in the core set? Sylvanas or Thaurissan? I have to pick one
DustenStein (4.1)1 week ago
What if you drop the Dragons and include Sylvanas, Ragnaros and other very iconic characters?
Poondaedalin (4)1 week ago
For the first half, I still think that the Legendary Dragons are vital lore characters, so their continued inclusion in the Core set is valid. I guess you could remove the current ones, but you would probably have to either print new Legendary Dragons to replace them, or you would have to print new Legendaries of a different kind to replace the void that they left behind. As for the second half, I feel like Sn1p-5n4p is a bad first impression for this concept, since it was horribly unbalanced in Wild, and it was rarely even used in Standard. Keywords reappearing are justified if it is versatile enough to justify more designs, as well as if the new environment of a different expansion doesn’t clash with the Keyword’s design. For example, Discover is an insanely versatile Keyword, but it started as a LoE exclusive, and was made into a recurring Keyword in K&C (since Un’Goro was also only going to use it as a one-off). Since the theme throughout is just “exploration” and “new thing happens”, there’s an insane amount of design space to work with, and said design space doesn’t clash with expansion identity like others, such as Magnetic and Invoke, could have.
DustenStein (4.1)1 week ago
(I don't have the slightest idea either. Sorry to change the topic but)
Is there any way to justify removing the Legendary Dragons from the Core Set and is there any way to justify including Legendaries with expansion-exclusive keywords such as Snip-Snap?
Poondaedalin (4)1 week ago
Haven’t the foggiest idea unfortunately. If I were given the chance, I probably would as well, but I don’t really know the application process or anything like that. If I had to guess, though, your best bet would be to email someone at Blizz and express interest (and probably include a packet of cards that you designed as a sort of portfolio) and then wait for a response.
FriendlyShadow (4.1)1 week ago
Hello! I am already a member of the site for approx. It's been 3 years, oh boy.
I admit I never took card making seriously. I just made cards out of fun.
I’ve heard that you can apply to Blizzard as a HS card designer.
Is there any of you who has any information about this (you may have already applied for such a job)?
DustenStein (4.1)1 week ago
The wackier ones are maybe Warrior-Demon Hunter? They have a hew things in common. Or Rogue-Priest because Deathrattles. Priest-Shaman healing. However, then the only ones left are ×2 Paladin and ×1 Shaman which would form Paladin Warrior and Paladin Shaman and both of these don't work for different reasons
DustenStein (4.1)1 week ago
(yes I got the idea after Greedurden's Druid-Warrior thing)
DustenStein (4.1)1 week ago
I remember asking this once already but alternate Dual-Class circle: Which classes would you combine?
I only remember
Demon Hunter-Druid (Attack)
Druid-Warlock (Mana Crystals)
Warlock-Mage (Fire)
Mage-Hunter (Arcane Hero Power guys)
Hunter-Rogue (Scavenger/Secrets, Weapons)

Maybe even remember incorrectly. So which classes would you stick together? The only rule is that there may be no old combinations
DustenStein (4.1)1 week ago
*Looters
FriendlyShadow (4.1)1 week ago
http://www.hearthcards.net/setsandclasses/#76
54-Looter's-of%20Azeroth
Hey guys! I'm working on something. Why don't you take a closer look at it?
DustenStein (4.1)1 week ago
Probably
keyvnn9 (3.9)1 week ago
When people say OTK decks what do they mean? Lifesteal DH and Garrote Rogue?
Caesar (4)1 week ago
But otk can't be controlled on board and you can't outheal them without armor access
Poondaedalin (4)1 week ago
OTK is better than Aggro imo. At the very least, you have 15 turns to flop around hopelessly instead of 5 turns.
Caesar (4)1 week ago
Looks like they want us to play cards that cost 7 or more again
The hereos, freezing theme, big archetypes and the neutral anti aggro tools give me hope.
Only concern is too many current otks/quick infinite damage sticking around and recking control...looking at you lifesteal dh, Quest Mage/Hunter/Lock...
ironwarrior79 (3.6)1 week ago
Trying to cross the border
Switcherland (3.8)1 week ago
Have you guys seen the flavor text on Snowfall Guardian yet? It's great.
DustenStein (4.1)1 week ago
Contraband Stash is such a gem. Finally a reason to think about what to Discover from your Thief Rogue cards. Some strategy
Poondaedalin (4)1 week ago
Although I don't agree with a lot of Blizzard's design choices as of late, printing a Burgle Rogue card called "Double Agent" that summons a copy of itself is fuccin GENIUS.
Gokee 1 week ago
Oh my gourd they're actually doing Freeze Shaman. I thought I would never see the day...
DustenStein (4.1)1 week ago
You're right, of course. It's funny to me that they're just dropping all those in one expansion though
keyvnn9 (3.9)1 week ago
The problem is, if you can imagine a card for Blizzard to make that isnt a custom card, then bam you’ve made it a custom card
DustenStein (4.1)1 week ago
Oh shit. I meant "Improved". I couldn't decide whether to bold or italicize so my brain did both but neither
DustenStein (4.1)1 week ago
Blizzard is not pulling any creative punches:
We got [i]Improved[/b] collectable cards (Secrets in this case) and a Freezing Trap for fuccin spells. I am sure I've seen each of these concepts at least twice
Caesar (4)1 week ago
Currently, I've been losing most games because I just couldn't kill them since the best spells are Deep Freeze/Mask -_-
So the 9 mana spell might give it a big push into playability and I sure hope so
Caesar (4)1 week ago
The big stuff starts on turn 7 and doesn't heal you, plus you can't run cheap defensive spells so we have to rely on generation. It might die too quickly. But Barrens Varden is great for defense and so is Deepwater Evoker.
DustenStein (4.1)1 week ago
I'm not sure Iceblood Tower can cast an Iceblood Tower. I think they're like Secrets, Sigils and whatever else uses that space.
Poondaedalin (4)1 week ago
Plus, on the subject of C'Thun pieces, Big Mage could finish C'Thun the Shattered much more reliably than other decks, since they have access to heavy card draw, tutors for big spells, and means to draw C'Thun with Polkelt and Taelan.
Poondaedalin (4)1 week ago
I'm expecting Big Mage to be nuts. Clumsy Courier alone is going to make that deck extremely powerful, and if you manage to pull the 10 Cost spell off of Courier, the game is basically over, since it can then continue and cast another copy of itself, the new 9 Mana spell, Mask of C'Thun, Pieces of C'Thun, or even just Refreshing Spring Water for the card draw. It's not incredibly consistent, but Mage has almost never been consistent, so that's not as much of an issue.
Caesar (4)1 week ago
Yes, I'm already playing Big Mage now (and losing xD), imagine how excited I am for that spell!
DustenStein (4.1)1 week ago
That's the kind of controlled rng that is good and pretty fun. Hope it doesn't break when some of the worse spells rotate like Lunacy did
DustenStein (4.1)1 week ago
Ayo have you seen the 9 mana Mage spell?? God I want that so bad
DustenStein (4.1)1 week ago
Oh nevermind It's Frozen Buckler and I've already seen it...
DustenStein (4.1)1 week ago
Galvangar, iceblood tower and Balinda Stonehearth have pretty good flavour text. I like the direction if the set so far. And, apparently, according to a yt comment I found, they also made the classic "Gain 10 Armor, lose it next turn."
Murozondy 1 week ago
Kapiork 1 week ago
FOR DA HORDE
CakeIsGood 1 week ago
or ?
Poondaedalin (4)1 week ago
If Goody Two-Shields is balanced to Blizzard, 3 Mana 2/4 Taunt Divine Shield is probably balanced as well.
DustenStein (4.1)1 week ago
1/4 would be too weak, right?
DustenStein (4.1)1 week ago
I've got a question: 3 mana 2/4 Taunt Divine Shield. Too strong?
Poondaedalin (4)1 week ago
Kapiork 1 week ago
Yes.
|a| 1 week ago
What gender is Pepe?
DustenStein (4.1)1 week ago
Can we please talk about that hero power though?? 2 mana restore 5 Health. Ok. That's good, I guess. What's that? It flips each turn? Ok. What does it fli-2 MANA DEAL 5 DAMAGE?
Poondaedalin (4)1 week ago
Also, yeah... 4 Mana Mind Control with a body :|
Poondaedalin (4)1 week ago
Shudderwock Priest... Wasn't expecting that. That actually seems insane in Wild if you pump your deck full of damaging Deathrattles. In the early game, you can play Leper Gnome, Kobold Sandtrooper, and Shadowed Spirit, and rez them with Rally! or Twilight's Call. After that, it's a countdown to Turn 8 to instantly end the game with a flurry of ick, wick, and shadow.
DustenStein (4.1)1 week ago
This is slowly getting less and less funny
We just now got the "Battlecry: Take control of an enemy minion. Deathrattle: Give it back." Priest minion. Are you serious?
DustenStein (4.1)1 week ago
I'm crafting it golden if I don't open it from packs
Poondaedalin (4)1 week ago
That might be the goofiest class Legendary I've seen in a VERY long time. Looking forward to seeing what it does in-game.
DustenStein (4.1)1 week ago
I could be crying tears of joy. Thief Rogue is back! After 5 expansions without my favourite archetype, it's back and on a Legendary minion. And it also works with Scabbs. Thank you Blizzard _/\_
Sythu 2 weeks ago
Is anyone having issues with seeing cards in the class creator or is it just me?
Marleon (4)2 weeks ago
@Burgermaker Thanks for letting know, just fixed it
DustenStein (4.1)2 weeks ago
@Burgermaker yeah, the cards seem kind of... off