Randomizer (creator)5 years ago Funny enough, this started as a dual class card between Warlock and Priest, but I chose Priest because it seemed like the class that had the better spell-based archetype, and Warlock expertised in self damage.
Kapiork (3.9)5 years ago The effect seems more fitting for Warlock than Priest.
Gothe5 years ago I'm imagining some crazy combo with this being played on a minion that has double divine spirit.
My one and only concern about this card, is that you can cast this on enemy minions, which i know doesn't seem much, but for 7 mana, you'll pretty much destroy it within that same turn (because why else would you play this n it how many turns in advance?) but you potentially also have a lot of mana to play with considering how much health it would have. If it has 7 or more, this thing already pays for itself. Still a cool card tho.
PCubiles 5 years ago Deathspeaker combo
Randomizer (creator)5 years ago I'm kind of glad this was the only question I got about this card. Comments on my original design L'ghorek got me a bit worried
Randomizer (creator)5 years ago This spell essentially moves the designation of your Mana from your Mana Tray to the minion's Health. If the minion you chose has 9 Health, you have 9 "Mana." So like actual Mana, you can spend Mana until the tray is empty. You can play a 9-Cost spell, and as a result you kill the minion, but you can't do the same with a 10-Cost spell. I imagine the reason why you can't do the same for heroes is because that would end the game.
Shoemanband5 years ago Would this work like how Health costs work for Heroes? As in, you can't kill the minion because you can only spend enough to bring him down to 1 Health, which is how it works for Heroes.
Funny enough, this started as a dual class card between Warlock and Priest, but I chose Priest because it seemed like the class that had the better spell-based archetype, and Warlock expertised in self damage.
The effect seems more fitting for Warlock than Priest.
I'm imagining some crazy combo with this being played on a minion that has double divine spirit.
My one and only concern about this card, is that you can cast this on enemy minions, which i know doesn't seem much, but for 7 mana, you'll pretty much destroy it within that same turn (because why else would you play this n it how many turns in advance?) but you potentially also have a lot of mana to play with considering how much health it would have. If it has 7 or more, this thing already pays for itself. Still a cool card tho.
Deathspeaker combo
I'm kind of glad this was the only question I got about this card. Comments on my original design L'ghorek got me a bit worried
This spell essentially moves the designation of your Mana from your Mana Tray to the minion's Health. If the minion you chose has 9 Health, you have 9 "Mana." So like actual Mana, you can spend Mana until the tray is empty. You can play a 9-Cost spell, and as a result you kill the minion, but you can't do the same with a 10-Cost spell. I imagine the reason why you can't do the same for heroes is because that would end the game.
Would this work like how Health costs work for Heroes? As in, you can't kill the minion because you can only spend enough to bring him down to 1 Health, which is how it works for Heroes.