Shadow Word: Dominate - Custom Hearthstone Card

Shadow Word: Dominate

1st September, 2018 (TBP)

Made by Randomizer ()

Randomizer (creator)5 years ago
Funny enough, this started as a dual class card between Warlock and Priest, but I chose Priest because it seemed like the class that had the better spell-based archetype, and Warlock expertised in self damage.
Kapiork (3.9)5 years ago
The effect seems more fitting for Warlock than Priest.
Gothe 5 years ago
I'm imagining some crazy combo with this being played on a minion that has double divine spirit.

My one and only concern about this card, is that you can cast this on enemy minions, which i know doesn't seem much, but for 7 mana, you'll pretty much destroy it within that same turn (because why else would you play this n it how many turns in advance?) but you potentially also have a lot of mana to play with considering how much health it would have. If it has 7 or more, this thing already pays for itself. Still a cool card tho.
PCubiles 5 years ago
Deathspeaker combo
Randomizer (creator)5 years ago
I'm kind of glad this was the only question I got about this card. Comments on my original design L'ghorek got me a bit worried
Randomizer (creator)5 years ago
This spell essentially moves the designation of your Mana from your Mana Tray to the minion's Health. If the minion you chose has 9 Health, you have 9 "Mana." So like actual Mana, you can spend Mana until the tray is empty. You can play a 9-Cost spell, and as a result you kill the minion, but you can't do the same with a 10-Cost spell. I imagine the reason why you can't do the same for heroes is because that would end the game.
Shoemanband 5 years ago
Would this work like how Health costs work for Heroes? As in, you can't kill the minion because you can only spend enough to bring him down to 1 Health, which is how it works for Heroes.