Turba3 years ago Why not just post those cards separated? Arent we already creating all those dual class combinations?
Nylon (creator)3 years ago Mistakes:
-The artwork for Savage Vengeance is wrong, as you'll see it's meant to be for Blood Smog only.
-Satyr of the Wild is meant to only count friendly deaths.
Nylon (creator)3 years ago Thx for pointing out Satyr of the Wild, @DustenStein. I made a mistake. It's supposed to count only friendly minions. :tinyfin:
DustenStein 3 years ago All cards except for
Satyr of the wild (improved corridor creeper)
Upon a Blue moon (who would not run this? It's pretty much a full heal with a minor drawback)
are very good
I think the Druid DH dual class and the Warlock Warrior dual class could work very well
Nylon (creator)3 years ago Here are 5 new dual class combinations that could theoretically be implemented through an adventure, similar to Galakrond's Awakening.
I tried keeping it flavourful and in-theme with the precarious class identities. I admit some cards were much better done than others.
Why not just post those cards separated? Arent we already creating all those dual class combinations?
Mistakes:
-The artwork for Savage Vengeance is wrong, as you'll see it's meant to be for Blood Smog only.
-Satyr of the Wild is meant to only count friendly deaths.
Thx for pointing out Satyr of the Wild, @DustenStein. I made a mistake. It's supposed to count only friendly minions. :tinyfin:
All cards except for
Satyr of the wild (improved corridor creeper)
Upon a Blue moon (who would not run this? It's pretty much a full heal with a minor drawback)
are very good
I think the Druid DH dual class and the Warlock Warrior dual class could work very well
Here are 5 new dual class combinations that could theoretically be implemented through an adventure, similar to Galakrond's Awakening.
I tried keeping it flavourful and in-theme with the precarious class identities. I admit some cards were much better done than others.
Thoughts would be appreciated.