DustenStein (creator)3 years ago ***important addition to my previous comment:
When I said "Wild can handle 3 Murlocs for 1 mana" I meant together with the quest.
DustenStein (creator)3 years ago And it's like Poonda said, 1/1 Tokens aren't too great with this.
DustenStein (creator)3 years ago Wild can handle 3 Murlocs for 1 mana.
Shoemanband3 years ago Murloc Shaman decks have rarely run Murloc token generators. They've mostly been carried by strong Murlocs which this directly synergizes with. This is also a DoD card, so Unite the Murlocs wouldn't be standard at the same time and not likely considered when designing.
Poondaedalin3 years ago But overthinking it is all I do around here!
FriendlyShadow 3 years ago @Poondaedalin Don't overthink this. THis is just 3 Murlocs for 1 Mana.
Poondaedalin3 years ago This is an interesting card. On paper, it seems insane, since you're basically drawing three cards for 1 Mana. However, it greatly restricts the Murlocs that you can play. Any Murloc that summons tokens would become a burden, since summoning a 1/1 for 1 Mana isn't good enough for the aggro deck that Murloc Shaman tends to become. Therefore, it would not only be less useful with Murloc Tidecaller, but also completely useless with Soul of the Murloc and Call in the Finishers, since three 1/1 tokens are not nearly as good as drawing actual Murlocs with Battlecries and more than 1 Health. With that in mind, this may either transform the Unite the Murlocs quest deck, or this would be run instead of the Quest, since the token generation may not be deemed as worth it when compared to a potential 1 Mana draw 3.
DustenStein (creator)3 years ago I mean, you still gotta summon those murlocs. Besides, Murlocs in Shaman aren't doing too great right now. This might be very useful
Lockeness 3 years ago it is delayed, but this still might be overtuned
FriendlyShadow 3 years ago 3 Murloc for 1 Mana?
Feels too strong.
DustenStein (creator)3 years ago No, they can be long dead and you would still get your Slurpers and Anglers
Gothe3 years ago This may be super obvious and i'm too blind, but the Murlocs don't have to be on board for you to get the copies of them, right?
DustenStein (creator)3 years ago I am currently reworking some of my EVIL sidequests and posting them separately because last time the bad ones dragged the ones I liked down. "copies" refers to the murlocs used to complete the Sidequest
***important addition to my previous comment:
When I said "Wild can handle 3 Murlocs for 1 mana" I meant together with the quest.
And it's like Poonda said, 1/1 Tokens aren't too great with this.
Wild can handle 3 Murlocs for 1 mana.
Murloc Shaman decks have rarely run Murloc token generators. They've mostly been carried by strong Murlocs which this directly synergizes with. This is also a DoD card, so Unite the Murlocs wouldn't be standard at the same time and not likely considered when designing.
But overthinking it is all I do around here!
@Poondaedalin Don't overthink this. THis is just 3 Murlocs for 1 Mana.
This is an interesting card. On paper, it seems insane, since you're basically drawing three cards for 1 Mana. However, it greatly restricts the Murlocs that you can play. Any Murloc that summons tokens would become a burden, since summoning a 1/1 for 1 Mana isn't good enough for the aggro deck that Murloc Shaman tends to become. Therefore, it would not only be less useful with Murloc Tidecaller, but also completely useless with Soul of the Murloc and Call in the Finishers, since three 1/1 tokens are not nearly as good as drawing actual Murlocs with Battlecries and more than 1 Health. With that in mind, this may either transform the Unite the Murlocs quest deck, or this would be run instead of the Quest, since the token generation may not be deemed as worth it when compared to a potential 1 Mana draw 3.
I mean, you still gotta summon those murlocs. Besides, Murlocs in Shaman aren't doing too great right now. This might be very useful
it is delayed, but this still might be overtuned
3 Murloc for 1 Mana?
Feels too strong.
No, they can be long dead and you would still get your Slurpers and Anglers
This may be super obvious and i'm too blind, but the Murlocs don't have to be on board for you to get the copies of them, right?
I am currently reworking some of my EVIL sidequests and posting them separately because last time the bad ones dragged the ones I liked down. "copies" refers to the murlocs used to complete the Sidequest