Kapiork (3.9)3 years ago Here comes another Kalimdorian earthquake, ebrbrbrbrbrbrbrbrbr
Nylon3 years ago Question: What turn does the first Earthquake hit, and does it trigger at the start or end of the player's or the opponent's turn? Anyway, if it triggers at the end of yours, or the start of your opponent's, I'd suggest giving this 8 Health or something to be able to survive the Earthquake, perhaps less Attack to balance it.
Nylon3 years ago Maybe even four, but then the cost of Seimos can be reduced to (6), along with 6/6 stats.
Randomizer3 years ago I would make it three? Two is very annoying to deal with, but the concept is very cool.
Poondaedalin3 years ago Good idea for a boss, but I'd hate to play against this effect in Constructed.
Kapiork (3.9)3 years ago Might be an interesting idea for an adventure boss.
Deloa3 years ago Seems really annoying to have the board cleared every two turns, I don't know if it a good idea.
Here comes another Kalimdorian earthquake, ebrbrbrbrbrbrbrbrbr
Question: What turn does the first Earthquake hit, and does it trigger at the start or end of the player's or the opponent's turn? Anyway, if it triggers at the end of yours, or the start of your opponent's, I'd suggest giving this 8 Health or something to be able to survive the Earthquake, perhaps less Attack to balance it.
Maybe even four, but then the cost of Seimos can be reduced to (6), along with 6/6 stats.
I would make it three? Two is very annoying to deal with, but the concept is very cool.
Good idea for a boss, but I'd hate to play against this effect in Constructed.
Might be an interesting idea for an adventure boss.
Seems really annoying to have the board cleared every two turns, I don't know if it a good idea.