keyvnn93 years ago And to come fully clean, I first thought this power was “equip” like normal and not add to hand.
:chicken:
keyvnn93 years ago Oh I assumed I would miss lots of Combo cards bc I was going from memory and thered be way more than I thought but there really isnt :chicken:
Caesar (4.1)3 years ago Jeez ok I'll try to explain: you run weapons = you don't need to activate your combos because you are aggro and barely play any, you want to kill them and don't want a 2 mana 1/2 in your deck, which you WILL draw because you draw all the deck -_- (btw I dislike aggro rogue so don't hate me ahahah)
I'm not saying this isn't good, I'm just saying the 10 combo cards clause makes more sense than the non weapon because it restricts this to only combo rogues (look at soul fragments, if your whole deck is fragments why should they put a condititon?)
Randomizer3 years ago This is a regular Rogue Hero power if you're not running combo cards, don't see why it would discourage you from running weapons.
Caesar (4.1)3 years ago (Sry this is a lot to read, just skip to the last sentence ahah)
Caesar (4.1)3 years ago But do you play weapons in your combo rogue? I don't and (my humble opinion) I consider myself a very good player (especially in rogue)...but actually (now looking at standard), the combo cards i want to run in miracle rogue are: prize plunderer, wand thief, evil miscreant and swindle (not even edwin xD) for a total of 8...so to run this i'd have to take 3 cards out of my deck and make room for double eviscerate or brain freeze which is definetly more difficult than just putting this in because I have no weapons.
If we instead look at whirlkick rogue (still standard) I would say Valeeruff is not needed because your combo cards are activated by the whirlkick and drawing Valeeruff is still extremely bad.
I see why you want the weapon restriction, but my point is if you run weapons you don't wanna run this anyway (because you won't need it nor have enough combo cards)
keyvnn93 years ago (PS. You main Rogue but consider this a lot of combos?)
keyvnn93 years ago Meanwhile Genn means you cant play half the cards in the game, including all the best Rogue cards
keyvnn93 years ago Hero power doesnt activate Combo
Plunderer (2), Wand Thief (2), Eviscerate (2), Evil Miscreant (2), Swindle (2) and that’s already 10 cards. This isnt a condition
Randomizer3 years ago "easier than playing 10 combo cards"
With a hero power that makes all your combo cards easy to trigger? You sure? 10's only a big number when they're a burden to run, not when they're essentially your deck.
Caesar (4.1)3 years ago Well 10 Combo cards is quite a lot, but I agree on the condition to not have weapons (because I dislike weapon rogue despite being a rogue/mage main xD)...but that might actually make this even better because you don't really want this in weapon rogue anyway and fullfilling the no weapon condition in other rogue decks is actually easier than playing 10 combo cards
Poondaedalin3 years ago Maybe the condition could be to not have any Weapons? That would change the direction of the deck to not rely on Self-Sharpening Sword and Hooked Scimtar for damage, and instead would emphasize large Combo chains with Whirlkick and your basic weapon.
FriendlyShadow 3 years ago Worth it?
Randomizer3 years ago My problem with this card: The condition isn't actually a condition. The strength of this Hero Power comes from triggering Combos, asking a Fetch deck to run 10 Combo cards is like asking a Rez Priest deck to not run any 1 Cost minions.
Randomizer3 years ago Your Hero Power gives you 1-Cost daggers, which are really good for activating combos.
FriendlyShadow 3 years ago Ehhh? What's the use of this Hero Power?
Caesar (4.1)3 years ago This is amazing ahah; and also a balanced start of game effect (or rather...effetch), wow.
Could even be a 2/2 but I love this.
what the fuck
what the fuck
Yeah, he said he'd buff it to a 1 Mana 1/2 to make it less of a bad draw.
i guess so
what? he rate this in one of his vids or soemthin?
5* design and 4* balance according to Trump
i guess so but it ight not be good enough
@platypus2173 To activate combo effects.
no point to add it to your hand
:chicken:
And to come fully clean, I first thought this power was “equip” like normal and not add to hand.
:chicken:
Oh I assumed I would miss lots of Combo cards bc I was going from memory and thered be way more than I thought but there really isnt :chicken:
Jeez ok I'll try to explain: you run weapons = you don't need to activate your combos because you are aggro and barely play any, you want to kill them and don't want a 2 mana 1/2 in your deck, which you WILL draw because you draw all the deck -_- (btw I dislike aggro rogue so don't hate me ahahah)
I'm not saying this isn't good, I'm just saying the 10 combo cards clause makes more sense than the non weapon because it restricts this to only combo rogues (look at soul fragments, if your whole deck is fragments why should they put a condititon?)
This is a regular Rogue Hero power if you're not running combo cards, don't see why it would discourage you from running weapons.
(Sry this is a lot to read, just skip to the last sentence ahah)
But do you play weapons in your combo rogue? I don't and (my humble opinion) I consider myself a very good player (especially in rogue)...but actually (now looking at standard), the combo cards i want to run in miracle rogue are: prize plunderer, wand thief, evil miscreant and swindle (not even edwin xD) for a total of 8...so to run this i'd have to take 3 cards out of my deck and make room for double eviscerate or brain freeze which is definetly more difficult than just putting this in because I have no weapons.
If we instead look at whirlkick rogue (still standard) I would say Valeeruff is not needed because your combo cards are activated by the whirlkick and drawing Valeeruff is still extremely bad.
I see why you want the weapon restriction, but my point is if you run weapons you don't wanna run this anyway (because you won't need it nor have enough combo cards)
(PS. You main Rogue but consider this a lot of combos?)
Meanwhile Genn means you cant play half the cards in the game, including all the best Rogue cards
Hero power doesnt activate Combo
Plunderer (2), Wand Thief (2), Eviscerate (2), Evil Miscreant (2), Swindle (2) and that’s already 10 cards. This isnt a condition
"easier than playing 10 combo cards"
With a hero power that makes all your combo cards easy to trigger? You sure? 10's only a big number when they're a burden to run, not when they're essentially your deck.
Well 10 Combo cards is quite a lot, but I agree on the condition to not have weapons (because I dislike weapon rogue despite being a rogue/mage main xD)...but that might actually make this even better because you don't really want this in weapon rogue anyway and fullfilling the no weapon condition in other rogue decks is actually easier than playing 10 combo cards
Maybe the condition could be to not have any Weapons? That would change the direction of the deck to not rely on Self-Sharpening Sword and Hooked Scimtar for damage, and instead would emphasize large Combo chains with Whirlkick and your basic weapon.
Worth it?
My problem with this card: The condition isn't actually a condition. The strength of this Hero Power comes from triggering Combos, asking a Fetch deck to run 10 Combo cards is like asking a Rez Priest deck to not run any 1 Cost minions.
Your Hero Power gives you 1-Cost daggers, which are really good for activating combos.
Ehhh? What's the use of this Hero Power?
This is amazing ahah; and also a balanced start of game effect (or rather...effetch), wow.
Could even be a 2/2 but I love this.