DustenStein (creator)3 years ago Wait, nvm it wouldn't fit
DustenStein (creator)3 years ago Would this be fixed if this also reduced the Hero Power's Cost by 1?
Riskiace 3 years ago This honestly seems amazing, even considering it's highlander it's a 3/4 which gains 7 armour and the hero powers are definitely good even if you only use 2 or 3 of them. The main thing to note though is none of the mechs gains rush. I know highlander is a big cost but considering highlander warrior has been decent and the strength of Alex and Zyph the deck building cost is worth it if it allows you to run those two as well.
TheArcanist (4.4)3 years ago You could make this a 7 mana 7/7 and the transformation permanent. That would be better for both flavor and balance.
keyvnn93 years ago Is getting 7 powers that you have to spend mana on even comparable to the other Highlander rewards? I guess the comparison is Finley, but he’s permanent and often seen as the worst explorer
platypus21733 years ago this wouldnt be printed because dr boom is in wild
DustenStein (creator)3 years ago What Gothe said. Also, 3+4 is 7 and if all Booms were 7/7s it would restrict design too much and be very boring after the third
Gothe3 years ago people would run this over Dr. Boom Mad Genius because Suited Up would currently be in standard and the other is wild only.
Stevethebarbarian 3 years ago This is just redundant and pointless. Why would you run a Highlander Warrior just to temporarily turn into a worse version of Dr. Boom, Mad Genius when you could just play him to get his battlecry and keep him forever? Furthermore, a Doctor Boom that's not 7 mana is absolutely anti-flavor.
DustenStein (creator)3 years ago My second shot at this one. Thoughts?
Wait, nvm it wouldn't fit
Would this be fixed if this also reduced the Hero Power's Cost by 1?
This honestly seems amazing, even considering it's highlander it's a 3/4 which gains 7 armour and the hero powers are definitely good even if you only use 2 or 3 of them. The main thing to note though is none of the mechs gains rush. I know highlander is a big cost but considering highlander warrior has been decent and the strength of Alex and Zyph the deck building cost is worth it if it allows you to run those two as well.
You could make this a 7 mana 7/7 and the transformation permanent. That would be better for both flavor and balance.
Is getting 7 powers that you have to spend mana on even comparable to the other Highlander rewards? I guess the comparison is Finley, but he’s permanent and often seen as the worst explorer
this wouldnt be printed because dr boom is in wild
What Gothe said. Also, 3+4 is 7 and if all Booms were 7/7s it would restrict design too much and be very boring after the third
people would run this over Dr. Boom Mad Genius because Suited Up would currently be in standard and the other is wild only.
This is just redundant and pointless. Why would you run a Highlander Warrior just to temporarily turn into a worse version of Dr. Boom, Mad Genius when you could just play him to get his battlecry and keep him forever? Furthermore, a Doctor Boom that's not 7 mana is absolutely anti-flavor.
My second shot at this one. Thoughts?