DreMZ3 years ago some other potentially good / scary cards with this:
Kayn (this one might actually be a problem card with this)
Porcupine
Zixor
Tundra Rhino (same as kayn)
Bazaar Muggler (maybe still too weak?)
Waxdred (probably still too weak)
Al'akir (basically charge + higher health is probably a problem, especially this one)
Walking Fountain (worse in terms of body on board, better in terms of healing sometimes? might be wrong)
Flame Imp (unironically I think this being a 2/3 is extremely strong)
Warmaul Challenger (3 mana deal 10 to a minion seems aight, not actually sure if this is better than the original)
Gromm ( :smorc: )
snek egg was already mentioned
Stormwind Knight (also already mentioned but highlighted because of the other basically Leeroys some classes get plus this.)
villain was already mentioned
Rusteel Raider (5 mana deal 12 to a minion, might not actually be good enough but neutral almost assassinate I guess)
overall I like this card and think its cool, but there's too many high health Charge minions in the game to actually print this imo. Shaman, Warrior, and Demon Hunter especially seem really scary.
Gothe3 years ago Let's see what the eggs would give.
Runic Egg = 1 mana Draw
Swamp Dragon Egg = random dragon in hand
Nerubian egg = 2/4/4
Scarab egg = 3 1/1s
Serpent egg = 2/3/4
Devilsaur Egg = 3/5/5
Arena Treasure = 4 mana draw 2
Chromatic egg is 5 mana discover and summon a dragon
Mechano-Egg = 5/8/8
Gosha305 3 years ago I must say that I absolutely agree with the statement below.
Gosha305 3 years ago That could be a bit too good actually. I don't think people want to be against two 4 Mana Leeroys (Stormwind Knights) in an aggro deck.
Shoemanband3 years ago I think Demon Hunter could use this just because its game plan is already so predictable that a stat swap would catch a lot of players off guard. Like, everyone mulligans for a 4/2 Satyr Overseer, but not a 2/4 Overseer.
MaGAKIcal Girl3 years ago Finally, a way to make Amgam Rager viable.
Marleon (4.2) (creator)3 years ago I wonder if this could actually make an interesting archetype and what classes would use it now in Standard.
some other potentially good / scary cards with this:
Kayn (this one might actually be a problem card with this)
Porcupine
Zixor
Tundra Rhino (same as kayn)
Bazaar Muggler (maybe still too weak?)
Waxdred (probably still too weak)
Al'akir (basically charge + higher health is probably a problem, especially this one)
Walking Fountain (worse in terms of body on board, better in terms of healing sometimes? might be wrong)
Flame Imp (unironically I think this being a 2/3 is extremely strong)
Warmaul Challenger (3 mana deal 10 to a minion seems aight, not actually sure if this is better than the original)
Gromm ( :smorc: )
snek egg was already mentioned
Stormwind Knight (also already mentioned but highlighted because of the other basically Leeroys some classes get plus this.)
villain was already mentioned
Rusteel Raider (5 mana deal 12 to a minion, might not actually be good enough but neutral almost assassinate I guess)
overall I like this card and think its cool, but there's too many high health Charge minions in the game to actually print this imo. Shaman, Warrior, and Demon Hunter especially seem really scary.
riiight
*5 mana
*6/6/4
would people run a 4 mana 6/3 that summons a 3/6 if they also had to run a 6/4/6? :thinking:
It's still a strong reason to run this.
Well recurring Villain will only proc once, the resummoned one will be back to a 3/6
How about Recurring Villain?
chromatic and serpent are still here tho! do those justify running this? maybe?
All eggs are in wild tho
This would need some erratta.
ECK DEGG
EGG DECK.
Let's see what the eggs would give.
Runic Egg = 1 mana Draw
Swamp Dragon Egg = random dragon in hand
Nerubian egg = 2/4/4
Scarab egg = 3 1/1s
Serpent egg = 2/3/4
Devilsaur Egg = 3/5/5
Arena Treasure = 4 mana draw 2
Chromatic egg is 5 mana discover and summon a dragon
Mechano-Egg = 5/8/8
I must say that I absolutely agree with the statement below.
E G G
That could be a bit too good actually. I don't think people want to be against two 4 Mana Leeroys (Stormwind Knights) in an aggro deck.
I think Demon Hunter could use this just because its game plan is already so predictable that a stat swap would catch a lot of players off guard. Like, everyone mulligans for a 4/2 Satyr Overseer, but not a 2/4 Overseer.
Finally, a way to make Amgam Rager viable.
I wonder if this could actually make an interesting archetype and what classes would use it now in Standard.