Crysturtle - Custom Hearthstone Card

Crysturtle

26th December, 2020 (RR)

keyvnn9 3 years ago
The goal would be to draw this naturally and not hit it with GA, sort of like how you ran a few big dragons even with Fungal Fortunes
DustenStein 3 years ago
The problem: You don't want to get this from Guardian Animal. It's a bad body with low Attack where Rush doesn't matter too much and a useless Deathrattle.
keyvnn9 3 years ago
There’s no reason you cant run Overgrowth and those cards in combination with this.
Raw premium stats are what they are even if they aren’t playable on their own. Yeti is still premium, after all.
The thing about playing this on 5 (or turn 4 after Wild Growth) against an aggro deck is that they have 2 choices: Kill it so you get mana can play Guardian Animals, or leave it alive and you get normal mana and can play Guardian Animals.
Deadly Shot is better whole-game, but ramp is so much better early on.
DustenStein 3 years ago
(Sorry fourth comment) let me correct my buff suggestion: 4/5
DustenStein 3 years ago
Ignore the part where I wrote y"ou could play this at turn 5" I was gonna say that it would still not be good because the stats are too weak (which is my entire point (indirectly)) but the Deathrattle would be able to make up for it in the perfect scenario where your opponent has three 2/2 minions and kills the Turtle in the very first turn after you played it
DustenStein 3 years ago
I'm sorry, I didn't mean to write this much. It just happened.
DustenStein 3 years ago
This is in no way a convincing infiltrator. You could use a Deadly Shot at every point in the game. Later in the game, this is completely worthless, dead and a worse Stegodon which already is outmatched by too many cards. And I will stick by my point that 5 mana 4/6 Taunt are not premium stats because if they were, people would play Greybough on an empty board which is stupid. It's not even a 1 mana tax for 2/6 with Taunt it's a 1 mana 2/6 with Taunt and a delay which your opponent controls. Neither convincing infiltrator nor Overgrowth with a 2/6 Taunt are fair comparisons because this is not that. This is a delayed 5 mana Overgrowth which is in your opponent's hands. You could play this at turn 5. You get a bad Taunt body and a good Deathrattle. This is too weak to be played. Ok, 4/6 might have been too much because there would be no downside but to running this but 2/6 is too little since you lose more value than you gain. You'd rather just Wild Growth/Green Breath/Overgrowth or maybe even Lightning Bloom. This card has a lot of competition and it just wouldn't be able to compete with its slow, delayed and weak body.
keyvnn9 3 years ago
5 mana 4/6 +0.5 is premium Taunt
This is too slow to rely on, but is another ramp card to add to the arsenal of ramp. It shouldnt be its own powerhouse. The fact that it is slow means that the 1 mana tax for +2/+6 and Taunt is justified.
In a meta with aggro decks, this turns into Druid’s Convincing Infiltrator where you have to kill it but it feels bad. In our current meta where there are no top tier aggro decks, this wouldnt be always run, but a card shouldnt be forced into the meta by buffing it until it’s playable right now.
DustenStein 3 years ago
This is too slow. Running Overgrowth is just so much faster. For all you care your opponent can just not kill this, Silence it or sap it. You want those effects immediately. An additional 2 Attack would make the punishment for ignoring this more severe. And, @keyvnn, those are not Premium stats. Greybough is a 5 mana 4/6 Taunt with a solid Deathrattle.
The way the turtle is now, it would not see any play simply because it would not find the right place. As a 4/6 it would find a good place in Guardian/Ramp Druid.
keyvnn9 3 years ago
You mea this as a 5 mana 2/2? Yes. That’s my point.
CarlL (3.8)3 years ago
Hmm that would probably just be a worse Overgrowth in almost every way. But I do see where you're going with this.
keyvnn9 3 years ago
Those facts are why this would be fair as a 2/6 instead of a 2/2
CarlL (3.8)3 years ago
@keyvnn9 No no I think DustenStein might be right. Overgrowth is insane yes, but let's list some key differences.
* Overgrowth can be played earlier.
* This Deathrattle definitely won't trigger before your next turn starts (unless your opponent is stupid or you play Animated Broomstick or anything like that).
* This is hard to kill, which brings the possibility that this effect triggers when you're already at full mana. May even occur even if your opponent does try to kill it when it's played.
* It's completely useless when you have full mana, unlike Overgrowth that actually gives you card draw instead. This won't do that for reasons that would take too long to explain.
Overall, I like the card and the balance may be right, but I think a buff could do.
keyvnn9 3 years ago
Taunt Deathrattle cast an insane 4 mana spell should not have premium stats.
DustenStein 3 years ago
This could have much better stats. Like 4/6 or something. The Deathrattle is only going to be useful in a small window between 5-7 mana crystals. Prior to 5 mana, you can't play this and after 7, you will only get 1 or even no mana crystals from the Deathrattle.