Cosmic14 (creator)4 years ago Gonna just... Remake this.
*tiptoes out*
Shoemanband4 years ago I mean, if there were another spell or weapon that generated Sparks, this could even fit into Big Shaman.
Shoemanband4 years ago @MurlocAggroB Forced archetypes can create parasitic cards, but neither necessarily limit deck building. If an archetype is done well, it should have more opened-ended interactions and even fit into different types of decks.
I wouldn't even call @Cosmic14'2 archetype forced. This is really the only card that actually forces you to put all of these Spark cards together, yet it doesn't really provide a clear win condition. The reward can be used to flood the board, activate Elemental synergy, or generate flexible removal, all of which can lead to various other endgame strategies. Of course, this would be much more possible if the requirement was lowered.
MosnarNoedig4 years ago Perhaps an archetype that rather focuses on playing multiple small elementals, so the restrictions are looser but still synergize with sparks?
MurlocAggroB4 years ago @Stevethebarbarian The same creator has a bunch of spark-generating cards in the gallery.
That said, I tend not to like forced archetypes. It makes decks build themselves and leads to parasitic cards. This is a textbook forced archetype.
Stevethebarbarian 4 years ago In what UNIVERSE are you summoning 15 Sparks in a single game.
Gonna just... Remake this.
*tiptoes out*
I mean, if there were another spell or weapon that generated Sparks, this could even fit into Big Shaman.
@MurlocAggroB Forced archetypes can create parasitic cards, but neither necessarily limit deck building. If an archetype is done well, it should have more opened-ended interactions and even fit into different types of decks.
I wouldn't even call @Cosmic14'2 archetype forced. This is really the only card that actually forces you to put all of these Spark cards together, yet it doesn't really provide a clear win condition. The reward can be used to flood the board, activate Elemental synergy, or generate flexible removal, all of which can lead to various other endgame strategies. Of course, this would be much more possible if the requirement was lowered.
Perhaps an archetype that rather focuses on playing multiple small elementals, so the restrictions are looser but still synergize with sparks?
@Stevethebarbarian The same creator has a bunch of spark-generating cards in the gallery.
That said, I tend not to like forced archetypes. It makes decks build themselves and leads to parasitic cards. This is a textbook forced archetype.
In what UNIVERSE are you summoning 15 Sparks in a single game.