DustenStein 2 years ago No, actually, it would work very poorly:
Stelladris would give you two cards.
One cards says "At the end of the turn, discard them" and the other says "at the end of the turn, destroy a Mana Crystal."
Kapiork (3.9)2 years ago Fandral: Both effect are temporary :snake:
Stalladris: Uh, I guess you'd get "Gain a Mana Crystal this turn only" and "Draw 2 cards. Discard them at the end of your turn." That's how I'd do it, anyway.
FiendlyShadow2 years ago How would that work with keeper stalladris?
DustenStein 2 years ago Ah, that [i]is[/i] quite clever. I doubt this would be extremely useful since this already costs 3 mana as opposed to something similar like Soularium which costs 1 and gives you three cards.
I can very well see this at 3 mana. Wild Growth was too strong at 2 mana but is too weak at 3 so the middle-ground (costs 3 but 2 once played) should be fine, right? Then, picking to keep draw is not so bad compared to Arcane Intellect and to keep mana is not bad compared to Wild Growth.
TheFriendlyEnemy 2 years ago The main difference is that you still get the two cards in the second option, albeit temporary (as if they came from The Soularium). The temporary Mana Crystal is also relevant with Alignment.
DustenStein 2 years ago What's the difference between this and "3 mana: Draw 2 cards; or Gain a Mana Crystal."? Do you get to see the cards before you choose? Is that it?
TheFriendlyEnemy 2 years ago Pretty clever.
chess24 (creator)2 years ago At the end of the turn, you either discard the 2 cards or lose the Mana Crystal.
No, actually, it would work very poorly:
Stelladris would give you two cards.
One cards says "At the end of the turn, discard them" and the other says "at the end of the turn, destroy a Mana Crystal."
Fandral: Both effect are temporary :snake:
Stalladris: Uh, I guess you'd get "Gain a Mana Crystal this turn only" and "Draw 2 cards. Discard them at the end of your turn." That's how I'd do it, anyway.
How would that work with keeper stalladris?
Fandral - :illidon:
Ah, that [i]is[/i] quite clever. I doubt this would be extremely useful since this already costs 3 mana as opposed to something similar like Soularium which costs 1 and gives you three cards.
I can very well see this at 3 mana. Wild Growth was too strong at 2 mana but is too weak at 3 so the middle-ground (costs 3 but 2 once played) should be fine, right? Then, picking to keep draw is not so bad compared to Arcane Intellect and to keep mana is not bad compared to Wild Growth.
The main difference is that you still get the two cards in the second option, albeit temporary (as if they came from The Soularium). The temporary Mana Crystal is also relevant with Alignment.
What's the difference between this and "3 mana: Draw 2 cards; or Gain a Mana Crystal."? Do you get to see the cards before you choose? Is that it?
Pretty clever.
At the end of the turn, you either discard the 2 cards or lose the Mana Crystal.