Mega-Pixel 1 week ago Years later, this is still one of my favorite custom keyword(s) because it's just badass as hell
DestroyerR4 years ago I can see the annoying Priest with Cecile-only decks with resurrect and buff nonsense
Wiener_Schnitzel (creator)5 years ago I like @Quantum's solution. That's how the mechanic works now, since i can't design every card around the possibility to give the minion Taunt.
@Deloa and @MurlocAggroB- I realise that I've made it a bit confusing, but Immortal and Flaw are actually separate keywords:
Immortal: Can't die normally.
Flaw: When X happens, destroy this.
In theory i could have also made an immortal minion without a flaw, but i think that would have been either OP or really weak. There can also be non-immortal minions with flaws. Now that I think about it, i might make a separate keyword card with some examples of that
Quantum5 years ago Easy Solution: It is impossible to GIVE an Immortal minion Taunt. Like if it has it originally (Text) it is fine, however if it is attempted to GIVE it Taunt through effects of other cards it just Ignores it (like Stealth + Taunt). - :annoy-o-tron:
Deloa5 years ago I also think you should remove one of the Keyword, as it is 'Immortal' doesn't do anything. Also Mana Master + Taunt, and any flaw that rely entirely on you plating specific card should not exist.
MurlocAggroB5 years ago I find the two-keyword thing kind of clunky. The two are essentially the same mechanic. You could simplify it to just "Immortal: Thing what kills it" and cut the Flaw part.
Wiener_Schnitzel (creator)5 years ago @Gothe Oops, I tried to avoid the Evolve issue you mentioned for the original version, but ended up just replacing it with old Stalwart problem. Fixed again, hopefully for good
Gothe5 years ago @Wiener_Schnitzel No problem man. I like the idea of this mechanic. I really like the redesign with the Stalward Protector. This might also just be me, but the new Adventurer runs into the same problem as the old Stalward, as in, if you don't attack with it and just give it taunt, your opponent needs hard removal or silence. Maybe make it a battlecry?
Wiener_Schnitzel (creator)5 years ago @Quantum In the new version, Arrow to the Knee is added directly to the enemy hand
Quantum5 years ago These redesigns are really good, i think they are completely balanced now! Also, Arrow to the knee should have Cast When Drawn, i think.
Wiener_Schnitzel (creator)5 years ago @Gothe, thanks for the persistent feedback, updated the Adventurer per your suggestion
Gothe5 years ago @Quantum I actually think some of these are balanced. Mana Master is pretty balanced by having 0 attack so you don't run it in a deck with no spells. Cecile is harder to pin down because we haven't seen anything like it, but I think it's balanced since not all minions that will be dying have a deathrattle.
@Wiener_Schnitzel maybe up the stats on Brave Adventurer and have the spell cost 1-2, and be added to their hand or top of their deck?
Wiener_Schnitzel (creator)5 years ago While I disagree that a deck based around Stalwart and buffs would be busted (Silence exists), I see how some of these cards may be frustrating in some scenarios. I'll redesign Stalwart Protector and Brave Adventurer now.
@Quantum, it would really help if you explain how
Quantum5 years ago Most of these cards are super overpowered :smorc:
Gothe5 years ago Interesting and cool concept. I like the ideas for Flaws. My problem with this, and something other players pointed out, is Stalwart Protector, or any other Immortal that can gain Taunt. If your opponent lacks removal cards that just have the text "Destroy X" or "return X" or "shuffle X" or "Transform" X than all you have to do is play Stalwart Protector, and buff it.
Also this is a more minor complaint, but if a shamen transforms a minion into a Brave Adventurer, than there's no way to kill it.
Da_King58 5 years ago or 2 stalwarts
SimHill5 years ago Just play Stalwart and buff him endlessly.
Wiener_Schnitzel (creator)5 years ago @Paranoia, it does if not tech'd against, which I think is rather easy
Paranoia5 years ago Doesn't Stalwart Protector just shuts down Aggro minions-oriented decks on its own?
Years later, this is still one of my favorite custom keyword(s) because it's just badass as hell
I can see the annoying Priest with Cecile-only decks with resurrect and buff nonsense
I like @Quantum's solution. That's how the mechanic works now, since i can't design every card around the possibility to give the minion Taunt.
@Deloa and @MurlocAggroB- I realise that I've made it a bit confusing, but Immortal and Flaw are actually separate keywords:
Immortal: Can't die normally.
Flaw: When X happens, destroy this.
In theory i could have also made an immortal minion without a flaw, but i think that would have been either OP or really weak. There can also be non-immortal minions with flaws. Now that I think about it, i might make a separate keyword card with some examples of that
Easy Solution: It is impossible to GIVE an Immortal minion Taunt. Like if it has it originally (Text) it is fine, however if it is attempted to GIVE it Taunt through effects of other cards it just Ignores it (like Stealth + Taunt). - :annoy-o-tron:
I also think you should remove one of the Keyword, as it is 'Immortal' doesn't do anything. Also Mana Master + Taunt, and any flaw that rely entirely on you plating specific card should not exist.
I find the two-keyword thing kind of clunky. The two are essentially the same mechanic. You could simplify it to just "Immortal: Thing what kills it" and cut the Flaw part.
nice fix
@Gothe Oops, I tried to avoid the Evolve issue you mentioned for the original version, but ended up just replacing it with old Stalwart problem. Fixed again, hopefully for good
@Wiener_Schnitzel No problem man. I like the idea of this mechanic. I really like the redesign with the Stalward Protector. This might also just be me, but the new Adventurer runs into the same problem as the old Stalward, as in, if you don't attack with it and just give it taunt, your opponent needs hard removal or silence. Maybe make it a battlecry?
this is amazing.
@Quantum In the new version, Arrow to the Knee is added directly to the enemy hand
These redesigns are really good, i think they are completely balanced now! Also, Arrow to the knee should have Cast When Drawn, i think.
@Gothe, thanks for the persistent feedback, updated the Adventurer per your suggestion
@Quantum I actually think some of these are balanced. Mana Master is pretty balanced by having 0 attack so you don't run it in a deck with no spells. Cecile is harder to pin down because we haven't seen anything like it, but I think it's balanced since not all minions that will be dying have a deathrattle.
@Wiener_Schnitzel maybe up the stats on Brave Adventurer and have the spell cost 1-2, and be added to their hand or top of their deck?
While I disagree that a deck based around Stalwart and buffs would be busted (Silence exists), I see how some of these cards may be frustrating in some scenarios. I'll redesign Stalwart Protector and Brave Adventurer now.
@Quantum, it would really help if you explain how
Most of these cards are super overpowered :smorc:
Interesting and cool concept. I like the ideas for Flaws. My problem with this, and something other players pointed out, is Stalwart Protector, or any other Immortal that can gain Taunt. If your opponent lacks removal cards that just have the text "Destroy X" or "return X" or "shuffle X" or "Transform" X than all you have to do is play Stalwart Protector, and buff it.
Also this is a more minor complaint, but if a shamen transforms a minion into a Brave Adventurer, than there's no way to kill it.
or 2 stalwarts
Just play Stalwart and buff him endlessly.
@Paranoia, it does if not tech'd against, which I think is rather easy
Doesn't Stalwart Protector just shuts down Aggro minions-oriented decks on its own?
YES.
Thoughts on the mechanic and the examples?