Kapiork (3.9)3 years ago I just realised how flavorfull shuffling minions around with this is. They're dancing!
DreMZ (creator)3 years ago alright I've update it to 1 cost now
keyvnn93 years ago For some reason I read this as giving the minions in the tavern the buffs. With that in mind, passive might be a bit much, but 1 mana seems fine
DreMZ (creator)3 years ago yeah the whole point is that you can shift the minions around for the stats. maybe its fair at 1 mana though, might do that instead. also yea it happening at the end of the turn would ruin the whole moving your board around aspect of it.
Randomizer3 years ago Wait, but you can shift the minions between each reroll to give both +1/+1 every other reroll. Maybe make it cost at 1 Mana, so that there's some decision making involved in whether you value stats over minions, because unlike stuff like Maleficient Manastorm these stats will have a legitimate affect on the lategame.
Gothe3 years ago I wouldn't use Edwin as an example. He gives a single minion +1/+1 for each minion you bought. This is somewhat different, in that it gives different minions the attack and health. It could be a passive and give +2 attack and +2 health at the END of your turn. don't know if that changes the identity too much tho.
DreMZ (creator)3 years ago Alright, I might make it a passive. I thought maybe it would have been too strong though, had Edwin's power in mind (Edwin gives you +1/+1 for buying, this basically gives you +1/+1 for refreshing) when coming up with a cost.
Gothe3 years ago There's heroes who have stuff like "mechs in bob's tavern have +1/+1." this could be a passive.
keyvnn93 years ago This could probably be a passive
I just realised how flavorfull shuffling minions around with this is. They're dancing!
alright I've update it to 1 cost now
For some reason I read this as giving the minions in the tavern the buffs. With that in mind, passive might be a bit much, but 1 mana seems fine
yeah the whole point is that you can shift the minions around for the stats. maybe its fair at 1 mana though, might do that instead. also yea it happening at the end of the turn would ruin the whole moving your board around aspect of it.
Wait, but you can shift the minions between each reroll to give both +1/+1 every other reroll. Maybe make it cost at 1 Mana, so that there's some decision making involved in whether you value stats over minions, because unlike stuff like Maleficient Manastorm these stats will have a legitimate affect on the lategame.
I wouldn't use Edwin as an example. He gives a single minion +1/+1 for each minion you bought. This is somewhat different, in that it gives different minions the attack and health. It could be a passive and give +2 attack and +2 health at the END of your turn. don't know if that changes the identity too much tho.
Alright, I might make it a passive. I thought maybe it would have been too strong though, had Edwin's power in mind (Edwin gives you +1/+1 for buying, this basically gives you +1/+1 for refreshing) when coming up with a cost.
There's heroes who have stuff like "mechs in bob's tavern have +1/+1." this could be a passive.
This could probably be a passive