SwedishGuy (creator)3 years ago There's a new verision of this card in the queue right now!
Stevethebarbarian 3 years ago Agreed. This is ridiculously weak. Maybe 10-12 mana and "costs (1) less for each Mana Crystal you've left unspent this game?" or some better wording than that?
keyvnn93 years ago Flesh Giant is a good comparison point when making class giants
Kingforever3 years ago I looked up a gallery for cards, that synergyses well with your unspent mana, and i think it's fine to play a deck without quest and plenty of synergy with this.
SwedishGuy (creator)3 years ago I think this is probably ok to play when this costs 7 or 8 mana and anything lower than that it becomes even better. That said, I don't think this is limited to just Quest druid, as a lot of druid decks don't do a lot in the early turns of the game.
Gothe3 years ago I've noticed that when making 'Giants' that usually setting their cost to 8 is still sometimes a steep price to pay. Yeah, this could be 7 or eve 6 mana some times. Keep in mind, it's not like druid will always end their turns and use up all their mana even after completing quest tho
Cosmic143 years ago Better, but are they balanced?
Kingforever3 years ago Yeah, but after completing quest, choose one cards with double value will still be better anyway.
SwedishGuy (creator)3 years ago A 6 mana 6/8 with Rush is still good though, is it not?
Kingforever3 years ago It is probably a bit overcosted for quest druid, because on turn 5, this will cost 6 mana. There is no point in ending turns with empty mana if you have completed the quest (I played myself on quest druid). Maybe this have to cost 1-2 mana less to be on curve and have a place in a quest druid.
There's a new verision of this card in the queue right now!
Agreed. This is ridiculously weak. Maybe 10-12 mana and "costs (1) less for each Mana Crystal you've left unspent this game?" or some better wording than that?
Flesh Giant is a good comparison point when making class giants
I looked up a gallery for cards, that synergyses well with your unspent mana, and i think it's fine to play a deck without quest and plenty of synergy with this.
I think this is probably ok to play when this costs 7 or 8 mana and anything lower than that it becomes even better. That said, I don't think this is limited to just Quest druid, as a lot of druid decks don't do a lot in the early turns of the game.
I've noticed that when making 'Giants' that usually setting their cost to 8 is still sometimes a steep price to pay. Yeah, this could be 7 or eve 6 mana some times. Keep in mind, it's not like druid will always end their turns and use up all their mana even after completing quest tho
Better, but are they balanced?
Yeah, but after completing quest, choose one cards with double value will still be better anyway.
A 6 mana 6/8 with Rush is still good though, is it not?
It is probably a bit overcosted for quest druid, because on turn 5, this will cost 6 mana. There is no point in ending turns with empty mana if you have completed the quest (I played myself on quest druid). Maybe this have to cost 1-2 mana less to be on curve and have a place in a quest druid.
Thoughts?