Ishun, the Zealot - Custom Hearthstone Card

Ishun, the Zealot

14th June, 2020 (RR)

Made by Stevethebarbarian

keyvnn9 (3.9)1 year ago
@Gothe What if there was a hero power that said “You’re more likely to be offered cards you want”? There’d be no way to distinguish the benefit of the hero power from the benefit of having a lucky run.
Gothe (4.2)1 year ago
I dunno, this seems rather good. You lock yourself out of getting cards from one type, but increase your odds of getting the others. If you want to run Beasts or Demons, get rid of one of the tribes and you just reduced the pool from 1/6 to 1/5. those are much better odds.
If this hero power is too weak, then up it to eliminating 2 types from your pool.
keyvnn9 (3.9)1 year ago
Tangible: Perceptible by touch.
There was a card I made a while ago that just said “You are more likely to be offered Demons.” Looking back, that was a really bad design, and is even worse down this “intangible benefit” road. A benefit that isn’t “doing something” (making minions cheaper, replacing 1/1s with 2/3s) needs to be a *really good* “doing nothing” to actually be felt in the game.
*Lots* of punctuation.
Randomizer (3.6)1 year ago
@kevynn9 This does have a tangible benefit though? About 1/6 of the pool is gone for you, and it's the sixth you don't want to use. By your logic, Malygos's Hero Power doesn't have a tangible benefit because a reroll won't necessarily give you good minions. But it does have a benefit because you have a higher chance of getting minions you can buy, which adds up throughout the game. Slashing 1/6 of the pool does the same thing, if anything better because it boosts the triples you get too.
keyvnn9 (3.9)1 year ago
Battlegrounds hero powers right now give you golden minions, 1 mana minions, 2 mana minions with +1/+1, 0 mana minions, all 2 mana minions, etc. This having no tangible benefit means it is probably going to be bad.
Randomizer (3.6)1 year ago
Yeah, Battlegrounds Hero Powers don't give the biggest upsides anyways. Increasing the consistency of which you get triples and minion synergy, while sometimes unnoticeable, adds up throughout the game as you're more likely to pick up the late game builds you need to win. Besides, you know you're banning Demons with this when you get the chance, that's a bonus enough.
Stevethebarbarian (3.8) (creator)1 year ago
I feel DraconicDoom's comparison with Nozdormu is apt. Rather than getting one free refresh each turn, you need to refresh considerably less because you're more likely to see cards of the types you actually want.
keyvnn9 (3.9)1 year ago
Removing one tribe is not a big enough upside to be playable.
DragonicDoom (3.7)1 year ago
Really interesting Hero Power, could definitely be good since it reduces your options by about 20%, giving you much more consistent rolls, which Nozdormu has shown is pretty powerful. It can still backfire on you though, since you don't know what your opponents will be picking, so you may end up wanting to remove the tribe that none of your opponents have a synergy with.