Gothe6 years ago So... this makes your hero invulnerable to ANY card that would deal damage to them? Doesn't that mean the only way to lose would by by fatiguing? This is broken beyond belief.
KiruChan6 years ago Holy shit, I missed that one. It's obviously not what it's supposed to do, but that's what it reads as
Sofalax6 years ago So you basically win the game.
It doesn't limit it to 'your turn only' so that means that whenever ANYTHING damages it damages your opponent instead. Crazy OP.
KiruChan6 years ago I mean, there's no guarantee that you have the Spellstone in hand whilst working on this
WorstWarlock6 years ago Spellstone would already upgrade from completing the quest. This card would be in a kind of mid-range deck, so you should have time to draw the spellstones to upgrade them. This card is balanced in the sense that to complete this quest you must damage yourself, which is bad, but youre building such a strong powerswing once its done. Well done!
KiruChan6 years ago Yeah, it's pretty easy to do that. I'd say raise the requirement and make it so you both take damage, instead of just your opponent so you can still upgrade the Spellstone and stuff
quakins6 years ago really cool, but 8 damage is really easy. Flame imp, Homunculus, flame imp has the quest done on turn 3
So... this makes your hero invulnerable to ANY card that would deal damage to them? Doesn't that mean the only way to lose would by by fatiguing? This is broken beyond belief.
Holy shit, I missed that one. It's obviously not what it's supposed to do, but that's what it reads as
Wayyyyy too easy to finish.
So you basically win the game.
It doesn't limit it to 'your turn only' so that means that whenever ANYTHING damages it damages your opponent instead. Crazy OP.
I mean, there's no guarantee that you have the Spellstone in hand whilst working on this
Spellstone would already upgrade from completing the quest. This card would be in a kind of mid-range deck, so you should have time to draw the spellstones to upgrade them. This card is balanced in the sense that to complete this quest you must damage yourself, which is bad, but youre building such a strong powerswing once its done. Well done!
Yeah, it's pretty easy to do that. I'd say raise the requirement and make it so you both take damage, instead of just your opponent so you can still upgrade the Spellstone and stuff
really cool, but 8 damage is really easy. Flame imp, Homunculus, flame imp has the quest done on turn 3