RasmusVJS (3.9)1 year ago But then why does the damage your minions take from trading count? That enemy sources of damage.
DustenStein 1 year ago 10? 10 is a lot. I think keeping it at 8 or even 7 is better
Caesar (4.1) (creator)1 year ago I love that, thanks!
Will do 10 different minions and we're good, thank you guys! :finleySmile:
DustenStein 1 year ago I think it means "using your cards, deal damage to minions and have them survive it. I think it's very easy to do because of Pyromancer and Maki Roll. "Deal non-fatal damage to (X) different minions" to kind of get around that
Caesar (4.1) (creator)1 year ago Either a friendly effect or a friendly trade
Caesar (4.1) (creator)1 year ago Nono it needs to be you the cause of the damage
RasmusVJS (3.9)1 year ago Is it understood as "whenever a minion takes damage but doesn't die"? So it also counts if your opponent uses First and Second Flame to kill a 4-Health minion?
Caesar (4.1) (creator)1 year ago Dusten, google "evil uther fanart" and tell google that no, you don't mean "evil aether" ahahah :tinyfin:
Rasmus, you achieve it as you described or by taking value trades, it counts also your minions so I was thinking increasing the number of times.
"Get" is short for "add to your hand", the copies are indeed 5/5 :finleySmile:
RasmusVJS (3.9)1 year ago That's certainly an interesting requirement. So I guess you achieve it by summoning hordes of Silver Hand Recruits, and then trading them all into enemy minions? Depends on what's available, that could be too easy to achieve, but could also be fine, since it specifically encourages not buffing your minions. Does the "get" on Uther imply "add copies of them to your hand"? In that case, are the copies also 5/5s?
DustenStein 1 year ago Woah, that main art looks epic :boomS:
Caesar (4.1) (creator)1 year ago More suggestions are very welcome :finleySmile:
Caesar (4.1) (creator)1 year ago I'll call this "the Rasmus update" :tinyfin: Adapted to incentivize interaction more.
Also thanks to Dusten for the art and the reward rework, now it's more of a finisher + value and less of an annoying board steal
But then why does the damage your minions take from trading count? That enemy sources of damage.
10? 10 is a lot. I think keeping it at 8 or even 7 is better
I love that, thanks!
Will do 10 different minions and we're good, thank you guys! :finleySmile:
I think it means "using your cards, deal damage to minions and have them survive it. I think it's very easy to do because of Pyromancer and Maki Roll. "Deal non-fatal damage to (X) different minions" to kind of get around that
Either a friendly effect or a friendly trade
Nono it needs to be you the cause of the damage
Is it understood as "whenever a minion takes damage but doesn't die"? So it also counts if your opponent uses First and Second Flame to kill a 4-Health minion?
Dusten, google "evil uther fanart" and tell google that no, you don't mean "evil aether" ahahah :tinyfin:
Rasmus, you achieve it as you described or by taking value trades, it counts also your minions so I was thinking increasing the number of times.
"Get" is short for "add to your hand", the copies are indeed 5/5 :finleySmile:
That's certainly an interesting requirement. So I guess you achieve it by summoning hordes of Silver Hand Recruits, and then trading them all into enemy minions? Depends on what's available, that could be too easy to achieve, but could also be fine, since it specifically encourages not buffing your minions. Does the "get" on Uther imply "add copies of them to your hand"? In that case, are the copies also 5/5s?
Woah, that main art looks epic :boomS:
More suggestions are very welcome :finleySmile:
I'll call this "the Rasmus update" :tinyfin:
Adapted to incentivize interaction more.
Also thanks to Dusten for the art and the reward rework, now it's more of a finisher + value and less of an annoying board steal