Hulking Skulk - Custom Hearthstone Card

Hulking Skulk

2nd September, 2019 (RR)

Made by keyvnn9

keyvnn9 (3.9) (creator)2 years ago
I think if Rogue has buffs, they’d rather use them on a minion that can attack immediately, which they’d expect to have in a board-centric deck.
01error10 2 years ago
A silence combo with this simply isn't realistic, you'd rather just do leeroy shadowstep which is cheaper and does more damage and you don't have to wait one turn and its a bit cheaper.
sunbird1002 2 years ago
Whoops, I meant 9/4 or 8/4. What I am saying is that Blizzard usually has cards with Stealth for 1 turn, not outright Stealth. This is because Rogue can buff this card to have huge amounts of attack. Silencing this is a 10 mana combo, sure, but its over two turns, and its dealing 10 damage to the enemy hero while keeping a fearsome body up and a 4/3.
keyvnn9 (3.9) (creator)2 years ago
(Gadgetzan had a fair amount of Stealth, but only 1 card with Stealth [Finja] wasn’t in Rogue. Just looked)
keyvnn9 (3.9) (creator)2 years ago
@sunbird1002 Changing the stats to be tankier would remove the downside to this card as in being fragile. As for Silence, that’s a 2 card combo which likely costs 10 mana. As for moving away from Stealth, I don’t think that’s true. Aside from Classic, which has the most cards in the set, evey expansion that I checked (Uldum through Un’Goro plus WoTOG, TgT) all only had 1-2 Stealth cards, with a few 3s in there. Exceptions include GvG and Classic, but those sets were where Blizzard was still experimenting with what they had available.
I stand by the current version even with Silence as an option.
sunbird1002 2 years ago
This could be played as it is. However, it will be more likely be played as a combo piece, as this can be Silenced, so it can attack the opponent freely.

Stealth is a mechanic Hearthstone is moving away from. It's at most Stealth for 1 turn.

6 mana 4/8, or 4/9.
keyvnn9 (3.9) (creator)2 years ago
Thought hard about the balance on this one. My conclusion was that, at the point in the game at which you play this, a lot of minions would leave this at 1, 2, or 3 Health after this trades. Your opponent wouldn’t be dealing with a 6 mana 10/5, it would be more along the lines of a 10/2. At first I was going to hedge with 9 Attack, but I’m pretty confident in this current version. However, open to feedback.