Randomizer (creator)3 years ago Played: "Free! Free to serve the Light once more!"
Attack: "Come forth, coward!"
Death: "Only dark... remains."
Randomizer (creator)3 years ago In life, Arthas's soul was chained to the Lich King. But in death, perhaps he may have a second chance? Free from Frostmourne, Arthas has arrived in the Shadowlands with his former self intact, and his purpose clear. To return to a new world what he had taken in the old: that is his redemption.
Gothe3 years ago @keyvnn9 true! I do try to think of things long term that I could play well after they rotate into wild. The only cards I ever really crafted ever were Yogg, Boom's hero card, Deathstalker Rexxar, Cho, and Renounce Darkness.
Randomizer (creator)3 years ago As someone who's usually at the opposing end of a Control vs. Control Warrior matchup, my gameplan often comes down to "steal Rattlegore with Kel'thuzad" because Rattlegore's just that good. I'm not saying craft him now, something tells me that the meta hasn't quite settled enough and nerfs may be coming soon, but if you want to play Control Warrior he's a must have.
keyvnn93 years ago @Gothe Well, it’s still really early to craft legendaries. The only cards Ive crafted so far are 2x Secret Passage.
Big Warrior is *right now* the best Warrior deck, but there’s a lot to figure out, especially what’s going on with Wrenchcalibur/Upgrade/Greenskin/Krastinov warrior which might end up better
Gothe3 years ago the one legendary i really wanted from Sholomance was Rattlegore (besides the hunter/DH duel class legendary). He just seemed like a really good control tool. But I dunno if I should craft him, if it's worth it or not.
Randomizer (creator)3 years ago @GoodKraken I didn’t want to make this a feast or famine card where if your opponent has hard removal it just flat out fails, so I wanted to add the flexibility of playing this when you only get 2-3 Shields. 10 Mana 6/6 is too vulnerable to a simple SW:D, and if you get to Turn 15 or something your payoff cards should be gamebreaking.
keyvnn93 years ago Probably much less gamebreaking than Rattlegore
GoodKraken3 years ago This is good on curve, great on turn 10, and gamebreaking in late game. I would suggest 10 mana 6/6.
Played: "Free! Free to serve the Light once more!"
Attack: "Come forth, coward!"
Death: "Only dark... remains."
In life, Arthas's soul was chained to the Lich King. But in death, perhaps he may have a second chance? Free from Frostmourne, Arthas has arrived in the Shadowlands with his former self intact, and his purpose clear. To return to a new world what he had taken in the old: that is his redemption.
@Randomizer good advice as well
@keyvnn9 true! I do try to think of things long term that I could play well after they rotate into wild. The only cards I ever really crafted ever were Yogg, Boom's hero card, Deathstalker Rexxar, Cho, and Renounce Darkness.
As someone who's usually at the opposing end of a Control vs. Control Warrior matchup, my gameplan often comes down to "steal Rattlegore with Kel'thuzad" because Rattlegore's just that good. I'm not saying craft him now, something tells me that the meta hasn't quite settled enough and nerfs may be coming soon, but if you want to play Control Warrior he's a must have.
@Gothe Well, it’s still really early to craft legendaries. The only cards Ive crafted so far are 2x Secret Passage.
Big Warrior is *right now* the best Warrior deck, but there’s a lot to figure out, especially what’s going on with Wrenchcalibur/Upgrade/Greenskin/Krastinov warrior which might end up better
the one legendary i really wanted from Sholomance was Rattlegore (besides the hunter/DH duel class legendary). He just seemed like a really good control tool. But I dunno if I should craft him, if it's worth it or not.
@GoodKraken I didn’t want to make this a feast or famine card where if your opponent has hard removal it just flat out fails, so I wanted to add the flexibility of playing this when you only get 2-3 Shields. 10 Mana 6/6 is too vulnerable to a simple SW:D, and if you get to Turn 15 or something your payoff cards should be gamebreaking.
Probably much less gamebreaking than Rattlegore
This is good on curve, great on turn 10, and gamebreaking in late game. I would suggest 10 mana 6/6.