Nichodemons 5 years ago I would say, "Deal 3 damage to a friendly minion. If it survives, give it +3/+3" would be balanced as a 2 mana spell
Wiener_Schnitzel5 years ago Attack and windfury isn't very mage-y though. Maybe spell damage +3? If you do use my change, maybe changing the cost back to 3 would be best.
BTW the flavor is just perfect
Meator5 years ago Can you maybe think of another payoff than Health? I think that would make the card better (Go through pain, get rewarded with Attack and Windfury or sth)
Meator5 years ago Actually no, its just a conditional +3/+3, the only 'problem' that i see is that the card is somewhat unintuitive/ wouldnt fit Blizzards design imo
Meator5 years ago It used to be to weak, now its too strong. I would like you to find the sweet spot, coz the idea is very flavourful
I would say, "Deal 3 damage to a friendly minion. If it survives, give it +3/+3" would be balanced as a 2 mana spell
Attack and windfury isn't very mage-y though. Maybe spell damage +3? If you do use my change, maybe changing the cost back to 3 would be best.
BTW the flavor is just perfect
Can you maybe think of another payoff than Health? I think that would make the card better (Go through pain, get rewarded with Attack and Windfury or sth)
Actually no, its just a conditional +3/+3, the only 'problem' that i see is that the card is somewhat unintuitive/ wouldnt fit Blizzards design imo
It used to be to weak, now its too strong. I would like you to find the sweet spot, coz the idea is very flavourful