keyvnn92 years ago (And yes the 4/8 is almost strictly better for Divine Spirit Inner Fire)
keyvnn92 years ago 2!! mana 4!!!!/5!!!!! WHEN SILENCED!
3!!! mana 4!!!!/8!!!!!!!! WHEN SILENCED!!
DustenStein (creator)2 years ago But that's a two-card combo
FriendlyShadow 2 years ago @Dusten
DustenStein (creator)2 years ago But downside
FriendlyShadow 2 years ago You mean 2 Mana 1 Attack
7 HEALTH (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! )
... with a [i]*Silenced*[/i]
:wow:
DustenStein (creator)2 years ago You can't even buff this effectively without gambling that you don't lose those buffs next turn
DustenStein (creator)2 years ago Sucks. Vanilla 2 mana 2/4 could exist without a downside. I don't see why yall are upset at 2 mana 1 ATTACK (!) and 7 Health with a downside
FriendlyShadow 2 years ago 2 Mana 2/4 then?
DustenStein (creator)2 years ago And 2 mana 1/5 is bad. 2 mana 1/6 is alright. This is 2 mana 1/7. Slightly overstatted
DustenStein (creator)2 years ago but it heals to full Health too
Stevethebarbarian 2 years ago It's Sunstruck Henchman except extremely weird. Could hardly be less of a fan.
Gokee2 years ago Isn't this just kind of a win for priests in wild? I mean assuming it survives a turn and then you are therefore able to attack, two Divine Spirits and an Inner Fire gives you 28 damage right there. That's not that hard to do in one turn with things like Radiant Elemental and Palm Reading.
Deloa2 years ago I quite like the effect but the strange statline isn't really necessary and draws too much attention (and as said earlier I think a lot of people don't like it) imo ?
If it was just a slightly overstatted minion with this effect I think it would have a much better rating.
FriendlyShadow 2 years ago https://playhearthstone.com/en-gb/news/123839 09
FriendlyShadow 2 years ago ?
2 Mana
1 Attack
7 HEALTH!
Caesar (4.1)2 years ago Yeah I think people just look at the stats and start not liking this...then they read 50% and keep hating it :snake: I actually think it's properly statted and has quite an elegant effect, but it's not a card that is bound to be loved by many :chicken:
FriendlyShadow 2 years ago 2 Mana 1/7.
DustenStein (creator)2 years ago Do you guys really think the stats are a problem? Is it the 50/50 effect?
Because, if it's the effect, I'd like to defend it. Unlike other 50% cards both here and in HS, you don't lose a lot if it does or doesn't trigger. If it triggers, you lose all buffs, heal this to full and Freeze it. If it doesn't, you have yourself a minion with 1 Attack. Sunstruck Henchman or that one Stormwind 3 mana 2/4 both have a clear win- and a clear lose-scenario. No matter what triggers here though, you'll have something though
DustenStein (creator)2 years ago @Kapiork you're right in that watcher is better than this if you silence it but a Silence deck can't come together if there aren't enough Silence or silencable minions. I think decks could just run both. And this (as well as 3 mana 4/8 Plant) have high Health so maybe there's some trickery for that in Silence decks as well
Caesar (4.1)2 years ago My only problem with this is it's not an Unstable Ogre
Kapiork (3.9)2 years ago @|Qwerty| You'd rather run Ancient Watcher.
(And yes the 4/8 is almost strictly better for Divine Spirit Inner Fire)
2!! mana 4!!!!/5!!!!! WHEN SILENCED!
3!!! mana 4!!!!/8!!!!!!!! WHEN SILENCED!!
But that's a two-card combo
@Dusten
But downside
You mean 2 Mana 1 Attack
7 HEALTH (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
)
... with a [i]*Silenced*[/i]
:wow:
You can't even buff this effectively without gambling that you don't lose those buffs next turn
Sucks. Vanilla 2 mana 2/4 could exist without a downside. I don't see why yall are upset at 2 mana 1 ATTACK (!) and 7 Health with a downside
2 Mana 2/4 then?
And 2 mana 1/5 is bad. 2 mana 1/6 is alright. This is 2 mana 1/7. Slightly overstatted
but it heals to full Health too
It's Sunstruck Henchman except extremely weird. Could hardly be less of a fan.
Isn't this just kind of a win for priests in wild? I mean assuming it survives a turn and then you are therefore able to attack, two Divine Spirits and an Inner Fire gives you 28 damage right there. That's not that hard to do in one turn with things like Radiant Elemental and Palm Reading.
I quite like the effect but the strange statline isn't really necessary and draws too much attention (and as said earlier I think a lot of people don't like it) imo ?
If it was just a slightly overstatted minion with this effect I think it would have a much better rating.
https://playhearthstone.com/en-gb/news/123839
09
?
2 Mana
1 Attack
7 HEALTH!
Yeah I think people just look at the stats and start not liking this...then they read 50% and keep hating it :snake: I actually think it's properly statted and has quite an elegant effect, but it's not a card that is bound to be loved by many :chicken:
2 Mana 1/7.
Do you guys really think the stats are a problem? Is it the 50/50 effect?
Because, if it's the effect, I'd like to defend it. Unlike other 50% cards both here and in HS, you don't lose a lot if it does or doesn't trigger. If it triggers, you lose all buffs, heal this to full and Freeze it. If it doesn't, you have yourself a minion with 1 Attack. Sunstruck Henchman or that one Stormwind 3 mana 2/4 both have a clear win- and a clear lose-scenario. No matter what triggers here though, you'll have something though
@Kapiork you're right in that watcher is better than this if you silence it but a Silence deck can't come together if there aren't enough Silence or silencable minions. I think decks could just run both. And this (as well as 3 mana 4/8 Plant) have high Health so maybe there's some trickery for that in Silence decks as well
My only problem with this is it's not an Unstable Ogre
@|Qwerty| You'd rather run Ancient Watcher.
Silence priest?
This comment was deleted.
1/5 good
2 mana 1/4
2 Mana 1/7 ?????????????????????????????????
Priest is amazed.
Note that you won't be able to attack if this blows up