1tab1tab 1 year ago this could be 5 mana, you can still play it for the sweet 1 cost upgraded heropower
DustenStein 1 year ago Yeah, this is pretty weak. 10 Armor for 7 is nothing, a 3/3 weapon costs about 3 mana and the high cost makes this harder to play than each of the effects separately. The hero power upgrade is pretty insignificant so late into the game so I think this should be 6 mana
Nekkro 1 year ago OOOH.
I read it as "Your hero power costs (1), gains 10 Armor and equips a 3/3 claw"
And I thought "Damn that's an upgraded Hero Power"
Then Looks kinda weak, to be honest. But it's more reasonable.
this could be 5 mana, you can still play it for the sweet 1 cost upgraded heropower
Yeah, this is pretty weak. 10 Armor for 7 is nothing, a 3/3 weapon costs about 3 mana and the high cost makes this harder to play than each of the effects separately. The hero power upgrade is pretty insignificant so late into the game so I think this should be 6 mana
OOOH.
I read it as "Your hero power costs (1), gains 10 Armor and equips a 3/3 claw"
And I thought "Damn that's an upgraded Hero Power"
Then Looks kinda weak, to be honest. But it's more reasonable.
10 armor per turn?
@Kapiork, 2 of the 3 Greymane in the game are Odd minions, so
Raise wolves and they'll gouge out your eyes, I guess.
> Graymane
> odd card
Something's wrong, I can feel it.
pfff. I'm not sure about this, buddy.
(1)- 10 armor per turn is an auto-win against any control deck
:illidon: :illidon: :illidon: :illidon:
odd cards be like