DustenStein 2 years ago Technically you could change the art to be a clock ticking down and when it reaches 12 it deals the 25 damage
Caesar (4.1) (creator)2 years ago Glad you guys like it! :tinyfin:
Yeah there's a more international version that spells "FINAL" but that would lose the coherence between the message letter and the first letter after "Questline" :annoy-o-tron:
Kapiork (3.9)2 years ago Too bad it's untranslatable. :/
SeiferThrax 2 years ago Yugioh's art can be great for hearstone.
FriendlyShadow 2 years ago It’s like a smooth Questline for every class.
The design is perfect and the art is beautiful.
Gosh... I want to see more of these cards.
FriendlyShadow 2 years ago cool
Caesar (4.1) (creator)2 years ago Details for each step:
- D considers any source of damage, also attacks, as long as you're the one doing the action
- E is quite straight forward and on purpose one of the most challenging steps
- A also counts friendly minion attacks, so any class can do it
- T checks for cards with the same name, not necessarily the exact same copy, that would be untrackable for the player
- H triggers also if your deck was already empty.
Caesar (4.1) (creator)2 years ago Oh yeah, "always starts in your hand" of course not as an extra card :chicken:
Caesar (4.1) (creator)2 years ago Different use for Questlines. You get some benefits during the game if you complete the tasks, the greatest challenges are "E" and "H" but if you work hard enough...oh boy :qnikkoWOW:
Technically you could change the art to be a clock ticking down and when it reaches 12 it deals the 25 damage
Glad you guys like it! :tinyfin:
Yeah there's a more international version that spells "FINAL" but that would lose the coherence between the message letter and the first letter after "Questline" :annoy-o-tron:
Too bad it's untranslatable. :/
Love it!
Yugioh's art can be great for hearstone.
It’s like a smooth Questline for every class.
The design is perfect and the art is beautiful.
Gosh... I want to see more of these cards.
cool
Details for each step:
- D considers any source of damage, also attacks, as long as you're the one doing the action
- E is quite straight forward and on purpose one of the most challenging steps
- A also counts friendly minion attacks, so any class can do it
- T checks for cards with the same name, not necessarily the exact same copy, that would be untrackable for the player
- H triggers also if your deck was already empty.
Oh yeah, "always starts in your hand" of course not as an extra card :chicken:
Different use for Questlines. You get some benefits during the game if you complete the tasks, the greatest challenges are "E" and "H" but if you work hard enough...oh boy :qnikkoWOW: