Xadrez1 year ago Really nice! Would love to see a Tavern Brawl modified with this effect for a Speed Chess mode!
FriendlyShadow 1 year ago Perhaps one of the most understandable card that messes up time.
Gosha305 1 year ago Honestly, yeah, that Shadow Vision combo isn't even that bad. It's just an OTK that can be countered by sheer patience and strength of will.
DustenStein (creator)1 year ago The other way around: This makes your enjoying of tea even more thrilling :illidon:
Nekkro 1 year ago Any card that interferes with enjoying my tea while playing is a poorly designed card for me.
DustenStein (creator)1 year ago APM enabler is a cool side-effect actually. I'd like to keep that. Honestly, I don't think that combo is a problem. In the worst case, you could just change Shadow Vision to not Discover itself :bob:
Gosha305 1 year ago lol that's a brilliant plan with no flaws whatsoever lol
Gosha305 1 year ago Oh wait, the point is to counter roping. :thinking: Then yeah, dev magic that limits the maximum turn length seems fine to me
DustenStein (creator)1 year ago Just ban the players who do that combo :annoy-o-tron: :annoy-o-tron: :annoy-o-tron:
DustenStein (creator)1 year ago I've got an idea
Gosha305 1 year ago Cause limiting the turn timer kinda removes the only use for this I can see (enabling APM combos)
DustenStein (creator)1 year ago This doesn't feel worth banning tbh :tinyfin:
Gosha305 1 year ago To be fair, you could just use the good old "banned in Wild" strat, and that'd probably fix it.
DustenStein (creator)1 year ago I can make this only reset the timer for the first 75 seconds, although the wording would be clunky. Do you think dev magic would count here?
DustenStein (creator)1 year ago well damn
Gosha305 1 year ago Step 5: Profit
Gosha305 1 year ago Step 0: only have Shadow vision as a spell your deck.
Step 1: play this
Step 2: copy it
Step 3: play Shadow Vision
Step 4: Repeat previous step until you die of old age
DustenStein (creator)1 year ago Inspired by Xadrez's rabbit, I decided to make my own anti-rope card. Thoughts?
Really nice! Would love to see a Tavern Brawl modified with this effect for a Speed Chess mode!
Perhaps one of the most understandable card that messes up time.
Honestly, yeah, that Shadow Vision combo isn't even that bad. It's just an OTK that can be countered by sheer patience and strength of will.
The other way around: This makes your enjoying of tea even more thrilling :illidon:
Any card that interferes with enjoying my tea while playing is a poorly designed card for me.
APM enabler is a cool side-effect actually. I'd like to keep that. Honestly, I don't think that combo is a problem. In the worst case, you could just change Shadow Vision to not Discover itself :bob:
lol that's a brilliant plan with no flaws whatsoever lol
Oh wait, the point is to counter roping. :thinking: Then yeah, dev magic that limits the maximum turn length seems fine to me
Just ban the players who do that combo :annoy-o-tron: :annoy-o-tron: :annoy-o-tron:
I've got an idea
Cause limiting the turn timer kinda removes the only use for this I can see (enabling APM combos)
This doesn't feel worth banning tbh :tinyfin:
To be fair, you could just use the good old "banned in Wild" strat, and that'd probably fix it.
I can make this only reset the timer for the first 75 seconds, although the wording would be clunky. Do you think dev magic would count here?
well damn
Step 5: Profit
Step 0: only have Shadow vision as a spell your deck.
Step 1: play this
Step 2: copy it
Step 3: play Shadow Vision
Step 4: Repeat previous step until you die of old age
Inspired by Xadrez's rabbit, I decided to make my own anti-rope card. Thoughts?