Gothe4 years ago I think what Stevethebarbarian said is the best way to word the hero power. It's not perfect, but it does solve the problem.
Kosmyc (3.5)4 years ago 5 mana ULTIMATE BLOODLUST.
DragonicDoom (creator)4 years ago Alright, how about "Your minions cost (7). After you play a minion, set its Attack and Health to 7." That way it can't affect minions you summon with spells, or minions on the board.
LordPebbleton 4 years ago Nice card, but the hero power makes it look like minions already in the field become also 7/7. That would be insanely powerful.
DragonicDoom (creator)4 years ago I found it on r/hearthstone
orooz 4 years ago I need this art ! Where did you find it ?
Stevethebarbarian 4 years ago "Minions you play are 7/7 and cost (7)." That seems like the simplest solution from my perspective.
DragonicDoom (creator)4 years ago @Gothe You raise a very valid point, I didn't even think about that to be honest. Hmm, maybe it could be "Minions played from your hand are 7/7 and cost (7)." That way it should work and nullify the possibility of summoning massive boards too quickly.
Gothe4 years ago @Shoemanband I was thinking something like that could fix it. But would they then cease to be 7/7s once they leave your hand? I dunno, maybe not.
Shoemanband4 years ago @Gothe To avoid that interaction, the Hero Power could say "Minions in your hand are 7/7 and cost (7)."
Gothe4 years ago I do like the battlecry choose one or all though
Gothe4 years ago The hero power is WAY too strong with Token Druid. Forest's Aid now summons five 7/7s. Other such swarm cards now summon 7/7 minions.Living Mana can summon potentially 7 7/7s. That one card that summons Dryads now summons 2 7/7s with Lifesteal. It looks like Quest Druid but on steroids.
DragonicDoom (creator)4 years ago Thanks mate, the Hero Power is basically Big/Avianna/Star Aligner Druid. Not too sure about the Avianna interaction, though I think in the name of fun and more Avianna highlights your minions should cost (1).
Cosmic144 years ago Nice take on Death Knight Elise.
Elise the Crystal Core
I think what Stevethebarbarian said is the best way to word the hero power. It's not perfect, but it does solve the problem.
5 mana ULTIMATE BLOODLUST.
Alright, how about "Your minions cost (7). After you play a minion, set its Attack and Health to 7." That way it can't affect minions you summon with spells, or minions on the board.
Nice card, but the hero power makes it look like minions already in the field become also 7/7. That would be insanely powerful.
I found it on r/hearthstone
I need this art ! Where did you find it ?
"Minions you play are 7/7 and cost (7)." That seems like the simplest solution from my perspective.
@Gothe You raise a very valid point, I didn't even think about that to be honest. Hmm, maybe it could be "Minions played from your hand are 7/7 and cost (7)." That way it should work and nullify the possibility of summoning massive boards too quickly.
@Shoemanband I was thinking something like that could fix it. But would they then cease to be 7/7s once they leave your hand? I dunno, maybe not.
@Gothe To avoid that interaction, the Hero Power could say "Minions in your hand are 7/7 and cost (7)."
I do like the battlecry choose one or all though
The hero power is WAY too strong with Token Druid. Forest's Aid now summons five 7/7s. Other such swarm cards now summon 7/7 minions.Living Mana can summon potentially 7 7/7s. That one card that summons Dryads now summons 2 7/7s with Lifesteal. It looks like Quest Druid but on steroids.
Thanks mate, the Hero Power is basically Big/Avianna/Star Aligner Druid. Not too sure about the Avianna interaction, though I think in the name of fun and more Avianna highlights your minions should cost (1).
Nice take on Death Knight Elise.