Kosmyc (3.5)3 years ago Battlecry: This minion gains +1 health for each point of Spell Damage you have.
DustenStein 3 years ago You could fix it by changing the text to "Has +1 Health for each Spell Damage you have" or sth like that. Of course, you could make it a battlecry (similar to faceless rager) but that's boring
keyvnn93 years ago I think if it was max Health, then while at full Health the health would change with more Spell Damage, but if it was damaged then its Health would stay the same if the max Health was increased
Gothe3 years ago there's no easy way to word it. we know what it does, what it's intended to mean, so i think it's fine since there doesn't seem to be many easy fixes.
Turba3 years ago @DustenStein You are actually right. It never dies. It should read "This minion's maximum Health is equal to your Spell Damage." or something similar...
The problem then is that after you put it next to Malygos it still is at 1 Health, but you can heal it up to 6... not sure how to word it :thinking:
GoodKraken3 years ago It means max health, as in a buff.
DustenStein 3 years ago How does this die? It always has +1 Spell damage so it always has 1 Health.
Battlecry: This minion gains +1 health for each point of Spell Damage you have.
You could fix it by changing the text to "Has +1 Health for each Spell Damage you have" or sth like that. Of course, you could make it a battlecry (similar to faceless rager) but that's boring
I think if it was max Health, then while at full Health the health would change with more Spell Damage, but if it was damaged then its Health would stay the same if the max Health was increased
there's no easy way to word it. we know what it does, what it's intended to mean, so i think it's fine since there doesn't seem to be many easy fixes.
@DustenStein You are actually right. It never dies. It should read "This minion's maximum Health is equal to your Spell Damage." or something similar...
The problem then is that after you put it next to Malygos it still is at 1 Health, but you can heal it up to 6... not sure how to word it :thinking:
It means max health, as in a buff.
How does this die? It always has +1 Spell damage so it always has 1 Health.
Neat and cool.
considering you need extra work in order to even make it a tiny bit better it's fine.
Is it fine at 3 Mana or should I bump it up to 4 Mana?