Poondaedalin4 years ago As well as Mage, Rogue, and Druid Hero Power.
keyvnn94 years ago 3/1 statline immediately dies to any 1 drop or token.
Stevethebarbarian 4 years ago Asofar as I've heard from the pros, 1-drops specifically are better if they have more Attack, because your opponent can't ping on 1, and even if they do, Druid takes 2 damage (and lose their coin and turn 1) and Rogue takes 3 and does the same.
Deloa4 years ago @winbow: a 1 mana 3/1 is not great I think, any small minion and most HP can deal with it easily. Decks usually prefer sticky 1-drop.
Winbow4 years ago It will be used as a 1-mana 3/1 body...
Poondaedalin4 years ago I think I found a solution, albeit improbable to achieve in practice:
End a previous turn by reducing the cost of all cards listed below by (2) with Emperor Thuarrisan and Drakkari Enchanter, and playing Stolen Goods to give Rabble Bouncer +3/+3. Start your turn with an Overlord’s Whip with 1 Durability remaining. Play Frothing Berserker [9]. Play the first Cornered Sentry to its right [9]. Play the Rabble Bouncer to its left [6]. Play the Jungle Panther to its left [5]. Play the other Cornered Sentry to the right of the Rabble Bouncer [5]. Attack the enemy hero with your hero. Play The Beast on the far right [1]. Play Arch-Professor Pimedes on the far left [1]. You have won the game.
Thestalost4 years ago I'll give this card a 3.1415926535913 out of 5... But, I will approximate it to 5, for my calculations to work.
Poondaedalin4 years ago I’ve been trying to think up a solution to this for the past hour and a half. I love how much this card makes you think about the combo.
SmashUrComputrz4 years ago finally! learning the first 30 digits of Pi finally payed off!
Auron20004 years ago this is what card games dont have the ballz to do but always wanted to do :chicken:
King Kuba4 years ago This card is supreme to everything we've ever seen
As well as Mage, Rogue, and Druid Hero Power.
3/1 statline immediately dies to any 1 drop or token.
Asofar as I've heard from the pros, 1-drops specifically are better if they have more Attack, because your opponent can't ping on 1, and even if they do, Druid takes 2 damage (and lose their coin and turn 1) and Rogue takes 3 and does the same.
@winbow: a 1 mana 3/1 is not great I think, any small minion and most HP can deal with it easily. Decks usually prefer sticky 1-drop.
It will be used as a 1-mana 3/1 body...
I think I found a solution, albeit improbable to achieve in practice:
End a previous turn by reducing the cost of all cards listed below by (2) with Emperor Thuarrisan and Drakkari Enchanter, and playing Stolen Goods to give Rabble Bouncer +3/+3. Start your turn with an Overlord’s Whip with 1 Durability remaining. Play Frothing Berserker [9]. Play the first Cornered Sentry to its right [9]. Play the Rabble Bouncer to its left [6]. Play the Jungle Panther to its left [5]. Play the other Cornered Sentry to the right of the Rabble Bouncer [5]. Attack the enemy hero with your hero. Play The Beast on the far right [1]. Play Arch-Professor Pimedes on the far left [1]. You have won the game.
Do they have to be in order?
Simply put, yes. Just yes.
I'll give this card a 3.1415926535913 out of 5... But, I will approximate it to 5, for my calculations to work.
I’ve been trying to think up a solution to this for the past hour and a half. I love how much this card makes you think about the combo.
finally! learning the first 30 digits of Pi finally payed off!
this is what card games dont have the ballz to do but always wanted to do :chicken:
This card is supreme to everything we've ever seen