Vesh, Lord of Murlocs - Custom Hearthstone Card

Vesh, Lord of Murlocs

6th May, 2022 (RR)

Made by DustenStein

DustenStein (creator)1 year ago
in retrospect, I might have to remove the Plague Lord keyword. It's a bit problematic for Death and Madness :(
DustenStein (creator)1 year ago
I refuse to make this 7 mana tho. I want them to feel like big impactful boss fights. I don't really want to change the stats either because 15 Health seems pretty solid to me (on top of working well with the Phases), 5 Attack feels like too much and 4 doesn't fit in visually. I could change the effect on the second version though. I didn't quite know how to work in his second phase
DustenStein (creator)1 year ago
I'll probably also make the other Plague Lords at some point because this was fun :tinyfin:
DustenStein (creator)1 year ago
Right, I'll change that in a moment. It does do much to affect the board. The moment you summon this, you transform all other minions into Murlocs. A lot of those have less than 3 Health, meaning Vesh's soft Taunt will already kinda solve a bunch of problems for you. Any surviving friendly or enemy Murlocs can then be used in Phase 2
FriendlyShadow 1 year ago
I like it
DustenStein (creator)1 year ago
Note that when this advances to the next phase, it is not summoned again (the text only shifts) so [b]Plague Lord[/b] will not trigger again.
sunbird1002 1 year ago
Last version says Phase (1/3) when it should be Phase (3/3).

Also, this card is slow and too suseptable to hard removal at 10 mana. It doesn't do much to affect the board. It synergises with early game murlocs but comes way too late to be significant in their game plan. Its 3 damage trades poorly with most late game minions.

I feel it can be 7 mana and be okay.
DustenStein (creator)1 year ago
Healing and buffing will not affect Phases.
Thoughts?