DustenStein 1 year ago It *might* not be a good deck but I'd, much rather not risk that in the first place
DustenStein 1 year ago The only counter to that strategy is early aggression. Early aggression. However, since none of your other 29 cards have to be dedicated to anything, you can run all the removal you want or counter with early aggression yourself using Imps
DustenStein 1 year ago Drawing fatigue cards wouldn't complete all 3 steps. It would only do the one you're on. Getting to fatigue on turn 4 with a bunch of Health remaining means that you can complete step 2 and 3 (or only 3 if you played this on step 2) by just drawing cards normally and then play Impending Catastrophe on turn 6 for the win
Gothe1 year ago I know the conversation about this card has died down a lot, but I just realized this wouldn't work well with Warlock's Questline. Yeah, it'll 'complete the questline' but unless by T4 your deck will still be pretty packed and you'll fill it up to 10 cards ez and won't have room to add Blightborn Tamsin to your hand. Unless I'm missing something.
DustenStein 1 year ago You complete your Questline if you hit fatigue on turn 4 with 20 Health remaining :chicken:
FriendlyShadow 1 year ago @DustenStein, so this destroys your deck and kills your hero, but if you have magicallly completed your Questline, you can play Reno to fully heal your hero, then this to Fatigue kill your opponent. Ok. This really got me this time.
DustenStein 1 year ago Which is an upside in Questlock. It completes the first or second step for you automatically. The turn or two turns after that, you complete the second and/or third step and/or play the Quest reward because of Fatigue. And frankly, I think, if Warlock runs a decent amount of healing and damage spells, they can always be in that range where they'll only reach Fatigue for 1-6 damage
Gothe1 year ago Keep in mind that this can draw Fatigue cards. Myra's doesn't.
FriendlyShadow 1 year ago Uhm. Myra's Unstable Element ???
DustenStein 1 year ago That depends on you drawing Neeru which you can't guarantee. You can guarantee to complete your quest though lest you play this poorly
Murozondy 1 year ago Even without demon seed, you can play this, Neeru cornering and win the game :tinyfin:
DustenStein 1 year ago So you argue this is fine with The Demon Seed?
Marleon (4.2) (creator)1 year ago Well, Demon Seed will make you lose health so you might not put yourself right in fatigue, as well as, if you use it the wrong way, you will mill your Tamsin, as this would fill your hand. It's pretty good post Tamsin, but Demon Seed pretty much always wins post Tamsin anyway
DustenStein 1 year ago Too efficient at 4 mana, I feel. And I agree with Muro 100%. Demon Seed would skyrocket into complete playability since this singlehandedly can put you to fatigue
Gosha305 1 year ago This is great actually. I like it a lot.
Murozondy 1 year ago Also because giving Myra to the lock is really much more risky than in rogue imo :tinyfin:
Murozondy 1 year ago It would be more interesting if it were a leggy of the DH or neutral who draws cards equal to your hero's Attack instead of Health :qWOW: :thinking: :faelin:
Marleon (4.2) (creator)1 year ago Your thoughts?
High risk - high reward, great catch up. Myra's on a stick in some situations
It *might* not be a good deck but I'd, much rather not risk that in the first place
The only counter to that strategy is early aggression. Early aggression. However, since none of your other 29 cards have to be dedicated to anything, you can run all the removal you want or counter with early aggression yourself using Imps
Drawing fatigue cards wouldn't complete all 3 steps. It would only do the one you're on. Getting to fatigue on turn 4 with a bunch of Health remaining means that you can complete step 2 and 3 (or only 3 if you played this on step 2) by just drawing cards normally and then play Impending Catastrophe on turn 6 for the win
I know the conversation about this card has died down a lot, but I just realized this wouldn't work well with Warlock's Questline. Yeah, it'll 'complete the questline' but unless by T4 your deck will still be pretty packed and you'll fill it up to 10 cards ez and won't have room to add Blightborn Tamsin to your hand. Unless I'm missing something.
You complete your Questline if you hit fatigue on turn 4 with 20 Health remaining :chicken:
@DustenStein, so this destroys your deck and kills your hero, but if you have magicallly completed your Questline, you can play Reno to fully heal your hero, then this to Fatigue kill your opponent. Ok. This really got me this time.
Which is an upside in Questlock. It completes the first or second step for you automatically. The turn or two turns after that, you complete the second and/or third step and/or play the Quest reward because of Fatigue. And frankly, I think, if Warlock runs a decent amount of healing and damage spells, they can always be in that range where they'll only reach Fatigue for 1-6 damage
Keep in mind that this can draw Fatigue cards. Myra's doesn't.
Uhm. Myra's Unstable Element ???
That depends on you drawing Neeru which you can't guarantee. You can guarantee to complete your quest though lest you play this poorly
Even without demon seed, you can play this, Neeru cornering and win the game :tinyfin:
So you argue this is fine with The Demon Seed?
Well, Demon Seed will make you lose health so you might not put yourself right in fatigue, as well as, if you use it the wrong way, you will mill your Tamsin, as this would fill your hand. It's pretty good post Tamsin, but Demon Seed pretty much always wins post Tamsin anyway
Too efficient at 4 mana, I feel. And I agree with Muro 100%. Demon Seed would skyrocket into complete playability since this singlehandedly can put you to fatigue
This is great actually. I like it a lot.
Also because giving Myra to the lock is really much more risky than in rogue imo :tinyfin:
It would be more interesting if it were a leggy of the DH or neutral who draws cards equal to your hero's Attack instead of Health :qWOW: :thinking: :faelin:
Your thoughts?
High risk - high reward, great catch up. Myra's on a stick in some situations