The Arbiter - Custom Hearthstone Card

The Arbiter

23rd July, 2021 (RR)

Made by DustenStein

DustenStein (4.1) (creator)1 week ago
Clearer imo
DustenStein (4.1) (creator)1 week ago
I decided to drop the use of Lifesteal before the keyword and opted for "deal 7 damage with Lifesteal"
Gothe (4.2)1 week ago
I guess it should be properly read as "all enemy minions" but i feel like it still gets the point across
Gothe (4.2)1 week ago
"[b]Lifesteal[/b], [b]Deathrattle:[/b] Resurrect your hero with 3 Health. Deal 7 damage split between ‚Äčenemy minions"

Went into card creator to see it. it fits
DustenStein (4.1) (creator)1 week ago
Doesn't fit in 4 lines
Gothe (4.2)1 week ago
i would say against only enemy minions
DustenStein (4.1) (creator)1 week ago
But sure, I could change it.
Would 7 Lifesteal damage randomly split among all minions be enough or is a different amount better?
DustenStein (4.1) (creator)1 week ago
The idea is that each works against a different enemy. If your opponent has a lot of tokens, Revendreth can wipe them out and give you Health
Gothe (4.2)1 week ago
I mainly am just comparing Ardenweald and Revendreth. Both are similar in that they restore Health to your hero, except Ardenweald restores a flat 5 to you AND your minions. Where as Revendreth will only heal your hero and not your minions, and will likely not be able to restore 5 health to your hero unless your opponent and you has some minions. I'm not sure how likely it is, but dealing 1 damage and restoring some health to your hero doesn't sound particularly powerful. I'm not sure how to change it. Maybe just deal 10 damage split between all enemies/enemy minions?

Initially I thought Maldraxxus was too strong but upon further inspection, it's fine. All the other Afterlives have some sort of way to give your hero some stability except that one. The trade off is it destroys 3 enemy minions, which is fine.
DustenStein (4.1) (creator)1 week ago
You don't have to read what I wrote prior
DustenStein (4.1) (creator)1 week ago
@Gothe mind telling me which ones?
DustenStein (4.1) (creator)2 months ago
Sorry for the long and many comments. I just put a lot of thought into this :tinyfin:
DustenStein (4.1) (creator)2 months ago
When you play this, you most likely already know your opponent's deck. If you predict how your opponent might kill you, you get a lot of value out of this. This basically rewards knowledge about your opponent and clever plays.

There is also some mindgame potential here. If for example your opponent plays Uldum Quest Hunter and you play this, they'll think you'd take Revendreth because of their 1/1 Locusts (and soon Rats) and will try to kill you not with a wide board but with a spell or huge minion. You can predict that too and choose Maldraxxus or Bastion for example
DustenStein (4.1) (creator)2 months ago
Each Afterlife is supposed to counter 1 thing and have a weakness to others:
Ardenweald is supposed to counter small spells and small boards of small minions but lose to big damage.
Bastion counters 1 big spell or minion but loses to small spells and minions.
Revendreth counters wide medium-small boards and loses to everything else.
Maldraxxus counters BIG minions but loses to almost all spells.
And the Maw counters almost all minions and loses to spells unless it kills the hero
DustenStein (4.1) (creator)2 months ago
You see, initially, it was 5 but then some afterlives felt too much stronger than others so I reduced it to 3. It can't be 1 or 2 because two certain hero powers would kill you too easily so I went with 3
Flash33 2 months ago
I just feel 5 is a bit more reasonable and flexible a health total to revive to other than 3, that's all.
DustenStein (4.1) (creator)2 months ago
Why 5 and not 3?
Flash33 2 months ago
I like this idea but I have to ask why 3 health instead of say 5?
ACM_Loris_ACM 2 months ago
I'm not here to say anything about balance, but more to say MY LIFE FOR THE WINTERQUEEN!!!
Noob 2 months ago
Ok. You seem to have reasonable explanation. 5/5
DustenStein (4.1) (creator)2 months ago
Added the Taunt so that you don't lose too much tempo. Considering 7 mana 7/8 Taunt with upside is a thing, I think 8 mana could be fair. Not entirely sure though. It's not supposed to be a bad card basically
DustenStein (4.1) (creator)2 months ago
The thing is, "Choose" can only be from 4 different options. The Maw needs the restriction because it will replace your old Afterlife not only as the Afterlife but also in the spot where you choose it
Noob 2 months ago
(I'm not profesional or expert, I'm just seeing this as a cool idea with great execution and pretty easy to fix balance in my mind.)
Noob 2 months ago
I think playing this would be a bit like laughting at your opponent's... anythink. After you play it, your opponent is just forced to play around 4 different cards and 7/8 Taunt. Like, they can try to trade to avoid Revendreth andMaldraxxus, but if you have Ardenweald or Basion, well they just weasted there reasorces to finish you off. .... You know what, after talking this one out, I think that would be awsome mindgames. I think this card could be easily balanced. Just tweak the stats or remove Taunt and do some changes to The Maw. Maybe make it do 3-4 damage to all enemy minions and remove the restriction. And that could be a good card. (At least in my book.)
FriendlyShadow (4.1)2 months ago
I like that Afterlife is a Secret.
DustenStein (4.1) (creator)2 months ago
This will be one of those cards given out for free at the launch of an expansion... ;)
DustenStein (4.1) (creator)2 months ago
It's pretty slow
Raphael (3.7)2 months ago
Is there any reason NOT to use this card?
DustenStein (4.1) (creator)2 months ago
And, yes, of course, there'll be a sick animation for this. You'll just have to imagine it in your head for now
DustenStein (4.1) (creator)2 months ago
Thoughts? Suggestions?