The Arbiter - Custom Hearthstone Card

The Arbiter

23rd July, 2021 (RR)

Made by DustenStein

DustenStein (creator)1 year ago
That said, I'm not a huge fan of making Revendreth deal damage randomly split amongst enemies because that's not really a counter to anything. The idea is that you try to predict how you'll die to get the most out of this. Would Revendreth be too good if it dealt 2 damage to all enemy minions with Lifesteal? Probably yes, right? I'm also considering buffing Ardenweald to 7 Health since it seems a bit weak compared to bastion
DustenStein (creator)1 year ago
I just noticed: Daddy D not only makes the new Revendreth effect fit extremely well but it also happens to perfectly align with the theme :qnikkoWOW:
RasmusVJS (3.9)1 year ago
Yes, but Maldraxxus is annoying in that you can't play around it completely, because it might destroy a minion you've already attacked with, or it might destroy one you're about to attack with.
DustenStein (creator)1 year ago
This is like an Okani but bigger :tinyfin:
DustenStein (creator)1 year ago
...but of course with each having their respective wins and losses
DustenStein (creator)1 year ago
I won't force you to read all my comments but all of these are pretty annoying. By turn 8, you know what deck they're playing. Anything that can deal 3 damage out of nowhere beats Maldraxxus. Anything that relies on big minions doesn't. Same goes for all other Afterlives
RasmusVJS (3.9)1 year ago
I didn't have anything before, since I noticed it was old and shut my brain off. But looking at it, I like the idea, though the afterlives aren't really balanced comparatively. Maldraxxus is way better than the others, and Bastion is noticeably better than the last 2. Additionally, Maldraxxus can be really annoying to play around, since you might randomly lose the minion that would attack for the last 3 damage.
DustenStein (creator)1 year ago
What did you have to say?
DustenStein (creator)1 year ago
Nah, I'll take that advice
Murozondy 1 year ago
One of my favourite card :qLOVE:
RasmusVJS (3.9)1 year ago
This time I caught myself, checking if it was an old card, and not giving advice about a year old card. xD
MonkeDrip#1456 1 year ago
Kinda arbiterary, tbh.
DustenStein (creator)2 years ago
Clearer imo
DustenStein (creator)2 years ago
I decided to drop the use of Lifesteal before the keyword and opted for "deal 7 damage with Lifesteal"
Gothe 2 years ago
I guess it should be properly read as "all enemy minions" but i feel like it still gets the point across
Gothe 2 years ago
"[b]Lifesteal[/b], [b]Deathrattle:[/b] Resurrect your hero with 3 Health. Deal 7 damage split between ​enemy minions"

Went into card creator to see it. it fits
DustenStein (creator)2 years ago
Doesn't fit in 4 lines
Gothe 2 years ago
i would say against only enemy minions
DustenStein (creator)2 years ago
But sure, I could change it.
Would 7 Lifesteal damage randomly split among all minions be enough or is a different amount better?
DustenStein (creator)2 years ago
The idea is that each works against a different enemy. If your opponent has a lot of tokens, Revendreth can wipe them out and give you Health
Gothe 2 years ago
I mainly am just comparing Ardenweald and Revendreth. Both are similar in that they restore Health to your hero, except Ardenweald restores a flat 5 to you AND your minions. Where as Revendreth will only heal your hero and not your minions, and will likely not be able to restore 5 health to your hero unless your opponent and you has some minions. I'm not sure how likely it is, but dealing 1 damage and restoring some health to your hero doesn't sound particularly powerful. I'm not sure how to change it. Maybe just deal 10 damage split between all enemies/enemy minions?

Initially I thought Maldraxxus was too strong but upon further inspection, it's fine. All the other Afterlives have some sort of way to give your hero some stability except that one. The trade off is it destroys 3 enemy minions, which is fine.
DustenStein (creator)2 years ago
You don't have to read what I wrote prior
DustenStein (creator)2 years ago
@Gothe mind telling me which ones?
DustenStein (creator)2 years ago
Sorry for the long and many comments. I just put a lot of thought into this :tinyfin:
DustenStein (creator)2 years ago
When you play this, you most likely already know your opponent's deck. If you predict how your opponent might kill you, you get a lot of value out of this. This basically rewards knowledge about your opponent and clever plays.

There is also some mindgame potential here. If for example your opponent plays Uldum Quest Hunter and you play this, they'll think you'd take Revendreth because of their 1/1 Locusts (and soon Rats) and will try to kill you not with a wide board but with a spell or huge minion. You can predict that too and choose Maldraxxus or Bastion for example
DustenStein (creator)2 years ago
Each Afterlife is supposed to counter 1 thing and have a weakness to others:
Ardenweald is supposed to counter small spells and small boards of small minions but lose to big damage.
Bastion counters 1 big spell or minion but loses to small spells and minions.
Revendreth counters wide medium-small boards and loses to everything else.
Maldraxxus counters BIG minions but loses to almost all spells.
And the Maw counters almost all minions and loses to spells unless it kills the hero
DustenStein (creator)2 years ago
You see, initially, it was 5 but then some afterlives felt too much stronger than others so I reduced it to 3. It can't be 1 or 2 because two certain hero powers would kill you too easily so I went with 3
Flash33 2 years ago
I just feel 5 is a bit more reasonable and flexible a health total to revive to other than 3, that's all.
DustenStein (creator)2 years ago
Why 5 and not 3?
Flash33 2 years ago
I like this idea but I have to ask why 3 health instead of say 5?
ACM_Loris_ACM 2 years ago
I'm not here to say anything about balance, but more to say MY LIFE FOR THE WINTERQUEEN!!!
Noob 2 years ago
Ok. You seem to have reasonable explanation. 5/5
DustenStein (creator)2 years ago
Added the Taunt so that you don't lose too much tempo. Considering 7 mana 7/8 Taunt with upside is a thing, I think 8 mana could be fair. Not entirely sure though. It's not supposed to be a bad card basically
DustenStein (creator)2 years ago
The thing is, "Choose" can only be from 4 different options. The Maw needs the restriction because it will replace your old Afterlife not only as the Afterlife but also in the spot where you choose it
Noob 2 years ago
(I'm not profesional or expert, I'm just seeing this as a cool idea with great execution and pretty easy to fix balance in my mind.)
Noob 2 years ago
I think playing this would be a bit like laughting at your opponent's... anythink. After you play it, your opponent is just forced to play around 4 different cards and 7/8 Taunt. Like, they can try to trade to avoid Revendreth andMaldraxxus, but if you have Ardenweald or Basion, well they just weasted there reasorces to finish you off. .... You know what, after talking this one out, I think that would be awsome mindgames. I think this card could be easily balanced. Just tweak the stats or remove Taunt and do some changes to The Maw. Maybe make it do 3-4 damage to all enemy minions and remove the restriction. And that could be a good card. (At least in my book.)
FriendlyShadow 2 years ago
I like that Afterlife is a Secret.
DustenStein (creator)2 years ago
This will be one of those cards given out for free at the launch of an expansion... ;)
DustenStein (creator)2 years ago
It's pretty slow
Raphael 2 years ago
Is there any reason NOT to use this card?
DustenStein (creator)2 years ago
And, yes, of course, there'll be a sick animation for this. You'll just have to imagine it in your head for now
DustenStein (creator)2 years ago
Thoughts? Suggestions?