CreatorofPillowFight3 years ago Problem: You can't silence these guys. This doesn't make any sense. normally you can just silence an enemy if it gets too strong or something, but YOU CANT SILENCE THESE GUYS. It actually RUINS silencing.
Deloa4 years ago Even if Priest doesn't have a class mechanic like choose one and combo, but this one is a little too complicated and specific.
Deloa4 years ago I think the sequence of the mechanic is quite confusing, like you remove the text by Silencing it but you actually trigger it ? Also I'm not a fan of a Mechanic that so specific and relies on another Mechanic. It feels more like an expansion archetype to me (but then it wouldn't be a Keyword).
ADankHeadHunter4 years ago If im being honest, And im sorry if this is not that "Creative" for a criticism. But this is just kind of....Boring. Yea, I understand that silence is a archtype and stuff but i really don't feel like this is the step forward. This is doing the exact opposite of what silence is (Which is the idea, Yea, I get it) and i don't think that is the best way to make it better. Plus that would be extremely confusing for newer players. I know that its not very polite to have criticism and not have a solution but i honestly cannot come up with a way to change.
Wiener_Schnitzel4 years ago Also, the minion loses the Outcry itself when Silenced, unless it's the Fabled Unicorn (but that's clear from the card text).
Wiener_Schnitzel4 years ago Just to be clear: the Outcry is triggered in the moment a minion is Silenced, but resolves after the minion has been Silenced. So if you Silence Bound Celestial, it will remove any current enchantments, but not the +2/+2 from the Outcry.
Problem: You can't silence these guys. This doesn't make any sense. normally you can just silence an enemy if it gets too strong or something, but YOU CANT SILENCE THESE GUYS. It actually RUINS silencing.
Even if Priest doesn't have a class mechanic like choose one and combo, but this one is a little too complicated and specific.
I think the sequence of the mechanic is quite confusing, like you remove the text by Silencing it but you actually trigger it ? Also I'm not a fan of a Mechanic that so specific and relies on another Mechanic. It feels more like an expansion archetype to me (but then it wouldn't be a Keyword).
If im being honest, And im sorry if this is not that "Creative" for a criticism. But this is just kind of....Boring. Yea, I understand that silence is a archtype and stuff but i really don't feel like this is the step forward. This is doing the exact opposite of what silence is (Which is the idea, Yea, I get it) and i don't think that is the best way to make it better. Plus that would be extremely confusing for newer players. I know that its not very polite to have criticism and not have a solution but i honestly cannot come up with a way to change.
Also, the minion loses the Outcry itself when Silenced, unless it's the Fabled Unicorn (but that's clear from the card text).
Just to be clear: the Outcry is triggered in the moment a minion is Silenced, but resolves after the minion has been Silenced. So if you Silence Bound Celestial, it will remove any current enchantments, but not the +2/+2 from the Outcry.
Thoughts or questions?