MaliceAlice (creator)2 years ago @Poondaedalin I'm thinking of removing the hero part, giving Greg Taunt, and reducing his Cost to (5). Would he become balanced? You're right about the Curator
Poondaedalin2 years ago I think the Rush to Taunt part is fine. It comes out late enough that your opponent will have time to react to the incoming Burly Shovelfists and Crabriders with Charge. Honestly, the scary thing to me is giving your Hero Taunt. As we've seen with the Curator, it can become incredibly powerful if your hero has access to a large pool of Health, since your opponent must ignore all of your minions. Warrior is one of the best classes at building a big Health pool, so the effect could be REALLY strong if not balanced properly.
MaliceAlice (creator)2 years ago This is why i raised him to 7 Mana. If his effect still seems absurd, I'll think of something else but the queslines and rewards will remain the same.
FriendlyShadow 2 years ago Nice Questline.
I think Rush = Charge is a dangerous idea but the I like the handbuff Rewards.
MaliceAlice (creator)2 years ago should greg be 5 Mana, or he'd be too strong?
MaliceAlice (creator)2 years ago Fun fact: Someone once made an archetype combining Rush and Taunt minions, and that inspired me to do this.
MaliceAlice (creator)2 years ago Feel like I messed up big time here lol.. thoughts?
Nice
RUSH GO FACE! :smorc: :smorc: :smorc: :smorc: :smorc: :smorc:
Nerfed
@Poondaedalin I'm thinking of removing the hero part, giving Greg Taunt, and reducing his Cost to (5). Would he become balanced? You're right about the Curator
I think the Rush to Taunt part is fine. It comes out late enough that your opponent will have time to react to the incoming Burly Shovelfists and Crabriders with Charge. Honestly, the scary thing to me is giving your Hero Taunt. As we've seen with the Curator, it can become incredibly powerful if your hero has access to a large pool of Health, since your opponent must ignore all of your minions. Warrior is one of the best classes at building a big Health pool, so the effect could be REALLY strong if not balanced properly.
This is why i raised him to 7 Mana. If his effect still seems absurd, I'll think of something else but the queslines and rewards will remain the same.
Nice Questline.
I think Rush = Charge is a dangerous idea but the I like the handbuff Rewards.
should greg be 5 Mana, or he'd be too strong?
Fun fact: Someone once made an archetype combining Rush and Taunt minions, and that inspired me to do this.
Feel like I messed up big time here lol.. thoughts?