erumi321 5 years ago This also heals you too when it takes damage from itself.
DestroyerR (creator)5 years ago Buffed it a little, in the gallery
Sqentontheslime5 years ago @madbBuilder not really, your comparing it to a class card, which are usually stronger than neutral cards, also LIFESTEAL! In certain situations The lifesteal will be amazing! sure it needs a few buffs but the idea is great.
MadBuilder 5 years ago this is a worse blessing of might, only available on mechs, what is wrong with you ?
DestroyerR (creator)5 years ago @keyvnn9 oh yeah, I forgot: this doesn’t heal itself, but your hero. Cool!
keyvnn95 years ago Also, I don’t think the design is broken. I actually really like the design, it just seems weak as it is. The 1 Health each turn your hero gains from this is perfectly fine IMO.
keyvnn95 years ago Would be a 3/1 buff that becomes 3/0 next turn.
DestroyerR (creator)5 years ago @everyone this damages itself, not your hero.
@keyvnn9 the fact that Cold Blood can be played without the combo effect is virtually meaningless, because you will almost never play Cold Blood without its Combo, because it is very bad otherwise. And even if it was common to play it for +2 Attack, I still think 1 Mana 3/2 buff is too powerful. But that doesn't matter, because this design is broken and FML
keyvnn95 years ago Flame Imp specifies “To your hero”, so this damages itself.
keyvnn95 years ago I thought that this was damaging itself...
DeathNote5 years ago I really love this card, amazing design. One thought I had in mind is making Modular Virus a 1 Mana 2/2 BUT it deals 1 dmg to itself at the end of the turn. Honestly, I feel the 1 damage to your hero is redundant (like 99.9% of the time) since you just heal back up. If you allow me, I'd like to post a card with my proposed changes (of course giving you full credit)
Gothe5 years ago @KrystalLBX this wouldn't kill you if you had exactly 1 health. It would deal 1 damage to you, putting you at 0 health, but then its lifesteal would trigger, and restore 1 health to you, putting you back yuo at 1 health.
keyvnn95 years ago Besides, only 3 classes got Mech synergy.
keyvnn95 years ago @DestroyerR Neutrals can be more powerful than class cards, it’s just less common. And Cold Blood is playable when there is ANY minion on the board, and you don’t need the Combo effect.
CardBoy.J5 years ago it would be fixed if it said “lose 1 Health”
KrystalLBX 5 years ago so it kills you if you are at exactly 1 Health at end of the turn?
Well then
Pumawesome5 years ago ummm, don't you heal the damage since the card dealing damage has lifesteal?
DestroyerR (creator)5 years ago @keyvnn9 yeah, I corrected myself afterwards p. What I’m mean by “being comparable” is that you are taking a class card to show how a neutral isn’t that good, and that indicates the neutral is indeed too good, because class cards are supposed to be significantly better than neutrals. Also, Cold Blood is unplayable on its own as well, so I don’t see what you’re trying to prove. Also also, Combo is not necessarily easier than Magnetic. It really depends on the deck, and of course you would run this on a Mech deck.
keyvnn95 years ago @DestroyerR lenient meaning easy to trigger. Also, Idk what you mean by “being comparable to a class card that needs to be Combo-triggered to be equal just shows how OP it would be”. A more specific requirement than Combo, and the fact that this is actually unplayable on its own, is an unfavorable comparison even for a Neutral, to Combo.
DestroyerR (creator)5 years ago @Auron2000 I thought that it would be too many stats to give for 1 Mana, even with the downside. Plus, that way you could play this by itself, which would be too flexible and not fitting the flavor
DestroyerR (creator)5 years ago BTW, thanks to @Gosha305 for promoting this!
DestroyerR (creator)5 years ago Correction: it is more lenient, but it doesn’t mean it’s better is what I’m trying to prove
DestroyerR (creator)5 years ago @keyvnn9 the 3/2 version being comparable to a class card that needs to be Combo-triggered to be equal just shows how OP it would be. Besides, you could actually abuse the self-damage mechanic (hint: SCANNING FOR HOSTILES), so it isn’t much more lenient
keyvnn95 years ago @DestroyerR 3/1, basically, which has a downside that gets worse.
Cold Blood is +4/+0, which is the same amount of stats. The Combo requirement is much more lenient than the requirement of having a Mech on board, so that in combination makes up for the Lifesteal and Magnetic.
DestroyerR (creator)5 years ago @keyvnn9 1 Mana 3/2 with Lifesteal and Magnetic? I think you’re severely underestimating the burst potential Magnetic has
keyvnn95 years ago I think this could easily be a 3/2. Fel Orc Soulfiend (I think that’s the name) saw no play, and this card is even more reliant on synergy.
This also heals you too when it takes damage from itself.
Buffed it a little, in the gallery
@madbBuilder not really, your comparing it to a class card, which are usually stronger than neutral cards, also LIFESTEAL! In certain situations The lifesteal will be amazing! sure it needs a few buffs but the idea is great.
this is a worse blessing of might, only available on mechs, what is wrong with you ?
@keyvnn9 oh yeah, I forgot: this doesn’t heal itself, but your hero. Cool!
Also, I don’t think the design is broken. I actually really like the design, it just seems weak as it is. The 1 Health each turn your hero gains from this is perfectly fine IMO.
Would be a 3/1 buff that becomes 3/0 next turn.
@everyone this damages itself, not your hero.
@keyvnn9 the fact that Cold Blood can be played without the combo effect is virtually meaningless, because you will almost never play Cold Blood without its Combo, because it is very bad otherwise. And even if it was common to play it for +2 Attack, I still think 1 Mana 3/2 buff is too powerful. But that doesn't matter, because this design is broken and FML
Flame Imp specifies “To your hero”, so this damages itself.
I thought that this was damaging itself...
I really love this card, amazing design. One thought I had in mind is making Modular Virus a 1 Mana 2/2 BUT it deals 1 dmg to itself at the end of the turn. Honestly, I feel the 1 damage to your hero is redundant (like 99.9% of the time) since you just heal back up. If you allow me, I'd like to post a card with my proposed changes (of course giving you full credit)
@KrystalLBX this wouldn't kill you if you had exactly 1 health. It would deal 1 damage to you, putting you at 0 health, but then its lifesteal would trigger, and restore 1 health to you, putting you back yuo at 1 health.
Besides, only 3 classes got Mech synergy.
@DestroyerR Neutrals can be more powerful than class cards, it’s just less common. And Cold Blood is playable when there is ANY minion on the board, and you don’t need the Combo effect.
it would be fixed if it said “lose 1 Health”
so it kills you if you are at exactly 1 Health at end of the turn?
Well then
Well, crap.
@Pumawesome ...
ummm, don't you heal the damage since the card dealing damage has lifesteal?
@keyvnn9 yeah, I corrected myself afterwards p. What I’m mean by “being comparable” is that you are taking a class card to show how a neutral isn’t that good, and that indicates the neutral is indeed too good, because class cards are supposed to be significantly better than neutrals. Also, Cold Blood is unplayable on its own as well, so I don’t see what you’re trying to prove. Also also, Combo is not necessarily easier than Magnetic. It really depends on the deck, and of course you would run this on a Mech deck.
@DestroyerR lenient meaning easy to trigger. Also, Idk what you mean by “being comparable to a class card that needs to be Combo-triggered to be equal just shows how OP it would be”. A more specific requirement than Combo, and the fact that this is actually unplayable on its own, is an unfavorable comparison even for a Neutral, to Combo.
@Auron2000 I thought that it would be too many stats to give for 1 Mana, even with the downside. Plus, that way you could play this by itself, which would be too flexible and not fitting the flavor
I think this can be a 2/2
BTW, thanks to @Gosha305 for promoting this!
Correction: it is more lenient, but it doesn’t mean it’s better is what I’m trying to prove
@keyvnn9 the 3/2 version being comparable to a class card that needs to be Combo-triggered to be equal just shows how OP it would be. Besides, you could actually abuse the self-damage mechanic (hint: SCANNING FOR HOSTILES), so it isn’t much more lenient
@DestroyerR 3/1, basically, which has a downside that gets worse.
Cold Blood is +4/+0, which is the same amount of stats. The Combo requirement is much more lenient than the requirement of having a Mech on board, so that in combination makes up for the Lifesteal and Magnetic.
@keyvnn9 1 Mana 3/2 with Lifesteal and Magnetic? I think you’re severely underestimating the burst potential Magnetic has
I think this could easily be a 3/2. Fel Orc Soulfiend (I think that’s the name) saw no play, and this card is even more reliant on synergy.
Thanks!
Cool idea, nice execution.
Funny card