DestroyerR (creator)5 years ago @Shoemanband it would kind of take away the whole purpose of the card though. It would be very boring... I think I’m going to leave it as it is, but thanks for the input
Shoemanband5 years ago @DestroyerR I meant make this a low cost minion with high stats, but remove the Immune. It doesn't seem necessary.
DestroyerR (creator)5 years ago @Shoemanband you mean at a lower cost with lower stats?
Shoemanband5 years ago Nice effect, but I do have problems with the Immune. Even if it's probably not possible to keep this alive for very long, Immune is still a dangerous mechanic to keep permanently on a minion, especially since Shamans have a good supply of buffs to keep this as a real threat. I think having this at a low cost with high stats is a safer design.
DestroyerR (creator)5 years ago @PCubiles I mean, technically, it should
PCubiles 5 years ago If it triggers once, will itself count for the next turn?
DestroyerR (creator)5 years ago @TheFriendlyEnemy thanks for promoting this!
@Shoemanband it would kind of take away the whole purpose of the card though. It would be very boring... I think I’m going to leave it as it is, but thanks for the input
@DestroyerR I meant make this a low cost minion with high stats, but remove the Immune. It doesn't seem necessary.
@Shoemanband you mean at a lower cost with lower stats?
Nice effect, but I do have problems with the Immune. Even if it's probably not possible to keep this alive for very long, Immune is still a dangerous mechanic to keep permanently on a minion, especially since Shamans have a good supply of buffs to keep this as a real threat. I think having this at a low cost with high stats is a safer design.
@PCubiles I mean, technically, it should
If it triggers once, will itself count for the next turn?
@TheFriendlyEnemy thanks for promoting this!