Inheritance - Custom Hearthstone Card

Inheritance

10th August, 2022 (RR)

Made by Caesar

Nekkro 1 year ago
OH.

pfff. Then is okay. :faelin:
Caesar (4.1) (creator)1 year ago
I was memeing with the ban part, I use :annoy-o-tron: only when it's a joke and here there were even two ahah :annoy-o-tron: :annoy-o-tron: :tinyfin:
The buff is temporary, there is no big enough weapon to warrant either a ban nor a nerf imo
Nekkro 1 year ago
Ban my 4ss :boombot:
You need more than a %8,7 chances of hit a Big Weapon to Ban a card from Wild.

This is in average a (2) Mana +3/+2 and Add a Weapon. And Hand of A'dal was nerfed cause +2/+2 for (2) Mana was to efficient.
So this should cost at least (3) And then it would be fine in both formats. :qWOW:
Caesar (4.1) (creator)1 year ago
Let's do that and ban it from Wild! :annoy-o-tron: :annoy-o-tron:
RasmusVJS (3.9)1 year ago
In standard they don't. :bob:
Caesar (4.1) (creator)1 year ago
I scrapped that as soon as I remembered that high cost weapons exist, it's too much of a high-roll :snake:
RasmusVJS (3.9)1 year ago
I'm thinking something along the lines of "Discover a weapon to give a minion. When the minion dies, equip it"? "Giving a minion a weapon" would mean to buff it equal to the weapon's stats.
Caesar (4.1) (creator)1 year ago
I thought about "Discover a Weapon. When it is destroyed, give it's stats to all friendly minions/a friendly minion" but it felt too slow :thinking:
RasmusVJS (3.9)1 year ago
That is slightly different, since that is an aura, but true. I would still say that temp Health is better avoided whenever possible.
Though, for the flavor, wouldn't it make more sense if the weapon and the stats didn't appear at the same time, if it is inherited?
Murozondy 1 year ago
@FriendlyShadow
The paladin has 6 weapons in standard. 5 of them suck or are barely playable XD
Caesar (4.1) (creator)1 year ago
Stormwind Dude? The 7/6/6
RasmusVJS (3.9)1 year ago
Which basic card gives temp Health?
FriendlyShadow 1 year ago
:thinking: What Weapons Paladin have in Standard ?
Murozondy 1 year ago
The only thing I would change is the rarity, it doesn't seem like an epic effect to me, but it's good that way :)
Murozondy 1 year ago
But it's beautiful and the flavor is fabulous. Nice!
Caesar (4.1) (creator)1 year ago
Yeah it was 1 Mana, but then I realized that extra effect is pretty good (though it requires a minion to have sticked in order to be useful).
I don't like the philosophy of staying away from temporary Health like it's a plague. Even a Basic card uses the mechanic
RasmusVJS (3.9)1 year ago
This can fairly consistently be 2-mana "Give a minion +3/+2 until your next turn, Discover a weapon", which is on the more powerful end, but not necessarily OP. Temporary Health is weird and should generally be avoided though.
Caesar (4.1) (creator)1 year ago
[i]Alright let's push some damage :smorc:
But...that Prismatic Jewel Kit is so shiny[/i]